fix(deps): adopt AIGD namespace for Unity-MCP 0.68.0#13
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IvanMurzak merged 1 commit intomainfrom May 2, 2026
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Unity-MCP renamed `com.IvanMurzak.Unity.MCP.Runtime.Data` to `AIGD` (Unity-MCP PR #704). This swaps the using directive in every consumer .cs file so GameObjectRef / ComponentRef resolve again against the 0.68.0 plugin DLLs. The bundled NuGet folders are already at 6.1.2 / 6.1.2 / 5.1.1, so the CS0006 metadata-file errors should clear once this CS0234 cascade is fixed and Unity regenerates the .csproj.
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Pull request overview
This PR updates the particle-system package to match the Unity-MCP 0.68.0 namespace rename from com.IvanMurzak.Unity.MCP.Runtime.Data to AIGD, so the editor tooling and its tests continue compiling against the shared MCP runtime types.
Changes:
- Replace the old MCP data-model namespace import with
AIGDin the particle-system response/data model classes. - Update the Get/Modify editor tool implementations to reference the renamed namespace.
- Update editor tests so they compile against the same renamed shared types.
Reviewed changes
Copilot reviewed 7 out of 7 changed files in this pull request and generated no comments.
Show a summary per file
| File | Description |
|---|---|
Unity-Package/Assets/root/Editor/Scripts/Data/GetParticleSystemResponse.cs |
Updates response model import to the renamed shared data namespace. |
Unity-Package/Assets/root/Editor/Scripts/Data/ModifyParticleSystemResponse.cs |
Updates modify response model import to the renamed shared data namespace. |
Unity-Package/Assets/root/Editor/Scripts/Data/ParticleSystemData.cs |
Updates particle-system data model import to the renamed shared data namespace. |
Unity-Package/Assets/root/Editor/Scripts/Tools/ParticleSystem.Get.cs |
Updates the Get tool implementation to use the renamed shared data namespace. |
Unity-Package/Assets/root/Editor/Scripts/Tools/ParticleSystem.Modify.cs |
Updates the Modify tool implementation to use the renamed shared data namespace. |
Unity-Package/Assets/root/Tests/Editor/TestToolParticleSystemGet.cs |
Updates editor tests for the Get tool to use the renamed shared data namespace. |
Unity-Package/Assets/root/Tests/Editor/TestToolParticleSystemModify.cs |
Updates editor tests for the Modify tool to use the renamed shared data namespace. |
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Summary
com.IvanMurzak.Unity.MCP.Runtime.Datanamespace toAIGD(Unity-MCP PR #704: "refactor: rename data model namespace to AIGD and flatten nested tool data models"). The release-notes classifier recorded it as arefactor:so the 0.68.0 release did not flag the breaking nature.main(https://github.com/IvanMurzak/Unity-AI-ParticleSystem/actions/runs/25260880331) failed with CS0234 errors forGameObjectRef/ComponentRef, and a CS0006 cascade for stale-named DLL references that Unity recorded against the now-orphan compilation pass. The bundled NuGet folders are already atcom.IvanMurzak.McpPlugin.6.1.2/com.IvanMurzak.McpPlugin.Common.6.1.2/com.IvanMurzak.ReflectorNet.5.1.1, so once the namespace error is resolved Unity will regenerate.csprojcleanly and the CS0006 metadata-file errors should clear automatically.Changes
using com.IvanMurzak.Unity.MCP.Runtime.Data;→using AIGD;in 7 files:Unity-Package/Assets/root/Editor/Scripts/Data/GetParticleSystemResponse.csUnity-Package/Assets/root/Editor/Scripts/Data/ModifyParticleSystemResponse.csUnity-Package/Assets/root/Editor/Scripts/Data/ParticleSystemData.csUnity-Package/Assets/root/Editor/Scripts/Tools/ParticleSystem.Get.csUnity-Package/Assets/root/Editor/Scripts/Tools/ParticleSystem.Modify.csUnity-Package/Assets/root/Tests/Editor/TestToolParticleSystemGet.csUnity-Package/Assets/root/Tests/Editor/TestToolParticleSystemModify.csNo fully-qualified
com.IvanMurzak.Unity.MCP.Runtime.Data.*references remain in the repo (verified withrg).Test plan
test_unity_plugin.ymlacross Unity 2022.3.62f3 / 2023.2.22f1 / 6000.3.1f1 (editmode + playmode).