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Pull request overview
This PR refactors the MCP (Model Context Protocol) tools for Unity ParticleSystem integration by reorganizing code structure, updating the underlying package version, and improving API consistency.
Changes:
- Upgraded
com.ivanmurzak.unity.mcppackage from version 0.40.0 to 0.41.0 - Refactored namespace structure by removing the
.APIsuffix (e.g.,com.IvanMurzak.Unity.MCP.ParticleSystem.Editor.API→com.IvanMurzak.Unity.MCP.ParticleSystem.Editor) - Extracted response model classes (
GetParticleSystemResponse,ModifyParticleSystemResponse) fromParticleSystemData.csinto separate files for better organization - Removed the
Errorhelper class and replaced it with inline error messages - Enhanced validation by adding null checks and proper validation for
gameObjectRefparameters - Updated API usage to match the new package version (changed
IsValidfrom property to method, replacedInternalEditorUtility.RepaintAllViews()withEditorUtils.RepaintAllEditorWindows())
Reviewed changes
Copilot reviewed 12 out of 13 changed files in this pull request and generated no comments.
Show a summary per file
| File | Description |
|---|---|
| Unity-Package/Packages/packages-lock.json | Updated MCP package version from 0.40.0 to 0.41.0 and reordered dependencies alphabetically |
| Unity-Package/Assets/root/Tests/Editor/TestToolParticleSystemModify.cs | Removed unused API namespace import after namespace refactoring |
| Unity-Package/Assets/root/Tests/Editor/TestToolParticleSystemGet.cs | Removed unused API namespace and UnityEngine imports |
| Unity-Package/Assets/root/Editor/Scripts/Tools/ParticleSystem.cs | Changed namespace and removed Error helper class, simplified to empty partial class declaration |
| Unity-Package/Assets/root/Editor/Scripts/Tools/ParticleSystem.Modify.cs | Added validation, updated namespace, added EditorUtils usage, replaced Error class with inline strings, updated API calls |
| Unity-Package/Assets/root/Editor/Scripts/Tools/ParticleSystem.Get.cs | Applied same refactoring as Modify.cs with validation improvements and namespace changes |
| Unity-Package/Assets/root/Editor/Scripts/Data/ParticleSystemData.cs | Removed response classes (moved to separate files) and updated namespace |
| Unity-Package/Assets/root/Editor/Scripts/Data/ModifyParticleSystemResponse.cs | New file containing ModifyParticleSystemResponse class extracted from ParticleSystemData.cs |
| Unity-Package/Assets/root/Editor/Scripts/Data/GetParticleSystemResponse.cs | New file containing GetParticleSystemResponse class extracted from ParticleSystemData.cs |
| Unity-Package/Assets/root/Editor/Scripts/Data/*.meta | Unity metadata files for new Data folder and files |
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This pull request refactors and reorganizes the data models and tool responses for the ParticleSystem editor integration. The main changes include moving response models into their own files and namespaces, improving validation and error handling, and updating utility usage for better maintainability.
Refactoring and Code Organization:
GetParticleSystemResponseandModifyParticleSystemResponseclasses out ofParticleSystemData.csinto their own dedicated files (GetParticleSystemResponse.csandModifyParticleSystemResponse.cs) under thecom.IvanMurzak.Unity.MCP.ParticleSystem.Editornamespace for better separation of concerns. [1] [2] [3].metafiles for Unity asset management. [1] [2] [3].Editor.APIto.Editorfor consistency and clarity across the codebase. [1] [2] [3] [4] [5]Validation and Error Handling Improvements:
gameObjectRefin both theGetandModifymethods, throwing clear exceptions when the reference is invalid or null, and replaced usage of the removedErrorstatic class with direct error messages. [1] [2] [3] [4] [5]componentRefvalidity to use the newIsValid(out _)signature for improved robustness. [1] [2]Utility and Maintenance Updates:
UnityEditorInternal.InternalEditorUtility.RepaintAllViews()withEditorUtils.RepaintAllEditorWindows()for editor refreshes, likely for improved compatibility or abstraction.These changes collectively improve code modularity, testability, and maintainability, while making error handling more explicit and robust.