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Installation Guide
Ivan Murzak edited this page Dec 29, 2025
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Setting up Unity-MCP is a two-step process: installing the plugin into your Unity project and configuring your AI client.
Important
Path Requirement: Your Unity Project path must not contain spaces.
- ✅
C:/Projects/MyGame - ❌
C:/My Projects/My Game
You can install the plugin via a Unity Package or OpenUPM.
- Download the latest AI-Game-Dev-Installer.unitypackage.
- Open your Unity Project.
- Double-click the downloaded file (or go to
Assets -> Import Package -> Custom Package). - Click Import.
If you use OpenUPM, run this command in your project folder:
openupm add com.ivanmurzak.unity.mcpYou can also install directly from GitHub (for development builds):
- Open Unity Package Manager (
Window -> Package Manager). - Click
+->Add package from git URL.... - Enter:
https://github.com/IvanMurzak/Unity-MCP.git?path=/Unity-MCP-Plugin/Assets/root
You need an AI client that supports MCP.
| Client | Recommendation |
|---|---|
| Claude Desktop | ⭐ Best Experience. Native MCP support with latest Claude 3.5 Sonnet. |
| Cursor | Excellent for coding. Integrated directly into the IDE. |
| Windsurf | Another great AI-native IDE. |
| VS Code | Supported via GitHub Copilot or MCP extensions. |
Once the plugin is installed:
- Open Unity.
- Go to menu Window -> AI Game Developer (Unity-MCP).
- This window shows your Server Configuration (Port, Transport).
- Click the Configure button next to your preferred MCP Client (e.g., Claude) to automatically inject the config.
If automatic configuration doesn't work, see the Manual Configuration page.