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#CatchLib

##Description

A C++ gamecore for the course DAT255 at Chalmers University of Technology. It utilizes OpenGL ES for rendering and homebrew physics.

##Team members

  • JBarberU (John Barbero Unenge)
  • flygarNgit (Alexander Hederstaf)
  • Pungsnigel (Jesper Persson)
  • rappp (Jonatan Rapp)
  • Z3B0 (Sebastian Odbjer)

SCRUM Master: JBarberU
Project Owner: Z3B0

##Tests

To run the tests you'll need:

  • GNU Make
  • gcc compiler with g++

Then you run the following commands:

$ cd PathToCatchLib/  
$ make compile  
$ make  

or

$ cd PathToCatchLib/  
$ make compile  
$ ./Tests.so   

By running Tests.so this way one can use different flags to affect the output of the tests. More info can be found here: https://github.com/philsquared/Catch/wiki/Command-line

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A C++ gamecore for the course DAT255 at Chalmers University of Technology

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