#CatchLib
##Description
A C++ gamecore for the course DAT255 at Chalmers University of Technology. It utilizes OpenGL ES for rendering and homebrew physics.
##Team members
- JBarberU (John Barbero Unenge)
- flygarNgit (Alexander Hederstaf)
- Pungsnigel (Jesper Persson)
- rappp (Jonatan Rapp)
- Z3B0 (Sebastian Odbjer)
SCRUM Master: JBarberU
Project Owner: Z3B0
##Tests
To run the tests you'll need:
- GNU Make
- gcc compiler with g++
Then you run the following commands:
$ cd PathToCatchLib/
$ make compile
$ make
or
$ cd PathToCatchLib/
$ make compile
$ ./Tests.so
By running Tests.so this way one can use different flags to affect the output of the tests. More info can be found here: https://github.com/philsquared/Catch/wiki/Command-line