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Hey I think there is some hard cap on the total number of threads that causes a crash if you ever use more.
I think i see where this is getting set - in runner_impl.h where _threads is declared with config::limitThreadDepth - but i believe it is actually limiting the number of total threads that you can have in a knot.
I can imagine limiting thread depth to block infinite recursion, but in this case it is not doing that so I would suggest changing the name to "limitActiveThreads" or something - or if you don't want to limit the number of threads allowed in a knot (Inky runs my stuff just fine) then I'd suggest a bugfix.
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