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Jeremy Glazebrook edited this page Apr 21, 2026
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Welcome to the nio2so wiki!
Last modified 07/11/2025
What started off as a simple program to read *.uis files (UIScripts) in The Sims Online: Pre-Alpha to see what the game might've looked like during development, quickly unfolded into what it is today as I am writing this. Below you will find a roadmap of what is currently completed, and I still have planned for the future as I continue to resurrect The Sims Online: Pre-Alpha through the project: nio2so
- ✅ Authorized Result
- ✅ Username / Password verification
- ✅ Errors - Play Rights Expired | Blank Password/Username | Invalid Username
- ✅ User Database with accounts storing progress - Completed (nio2so Data Service Update)
- ✅ Serve data for a list of up to three (3) avatars (not based on user).
- ✅ Documented aspects of the structure of the response schema of this controller.
- ✅ Serve list of avatars based on user account - Completed (nio2so Data Service Update)
- ~~ Serve data about each avatar based on a database attached to the user account - Mostly Completed
- ✅ Patch Available! - Direct Client to invoke Buddy.exe to patch the game.
- ✅ Error Result - Custom error messages supported.
- ✅ User Authorized - Proceed to next controller.
- ✅ Serves list of shards programmatically
- ✅ Shard Name, Privacy, Status, and Population Online populated
- Create multiple instances of the TSOCityServer added to the shard network - Possible/Not In Development
- ✅ Serve a shard based on what the user selects
- ✅ Custom IP addresses with port
- Arrive at Create-A-Sim
- View all Bodies, Faces, Skin Colors
- Set description and name
- Set personality points
- Save Avatars to Database
- Arrive at Map View
- View player's profiles
- "Where's my House?" button
- View/Edit House profiles
- Purchase properties
- Track funds using the Data Service
- Top 100 Lists (Most Popular Places filter as well)
- Avatar/House Searches
- Lot Thumbnails
- Lot Offline/Online
- Player-to-Player Messaging (Letters and Chat Messages)
- Exit from a room back to Map View
- Enter Edit-A-Sim from Map View
- Go back to Select-A-Sim from Map View
- Arrive at the Lot View
- Designate a player as a host (HSB Mode)
- Join an actively hosted property as a Client
- Chat with other players in the room
- Interact with objects in the room
- Build a house
- Save the house to the Data Service
- Added TSOCityServer.cs with the HostOnlinePDU and ClientOnlinePDUs to make first contact with Voltron
- Added TSOHTTP & TSOHTTPS to handle initial server login
- Added TSOVoltronPacket built on top of TCPQuaZar’s ExtendedBufferOperations class for manipulating incoming binary data.
- TSOView2 was created for viewing (*.uis) and The Sims Online: Pre-Alpha city maps.
- Added TSOVoltronPacket serialization technique for serialization of basic data types into the structure of a PDU.
- Added an early test structure for the TSODBRequestWrapper PDU
- Added the first four DBWrapper PDU structures : TSOGetBookmarksResponse, TSOGetCharBlobByIDResponse, TSOGetHouseBlobByIDResponse, TSOGetRoommateInfoByIDResponse (Structure was not functional)
- Expanded the TSOVoltronPacket serializer to TSODBWrapperPDU
- Up to 14 total PDU structures added to nio2so for testing
- Added nio2so protocol regulator system to handle incoming/outgoing traffic: Avatar, Lot
- Added the TSOPDUFactory for creating, dumping, deserializing, serializing packets to/from file.
- Added early databases for Avatars and Houses in preparation for MapView
- Added GetHouseLeader, FindPlayer, FindPlayerResponse, and LoadHouse PDUs
- Added the cTSOVoltronDMSProtocol and SplitBufferProtocol regulators to nio2so
- Added Images for MapView early tests
- Published the TSOGetCharBlobByIDResponse working PDU w/ Documentation
- Added the SetCharBlob and InsertCharBlob PDUs
- Fixed the GetCharByID_Query PDU
- TSODBWrapperPDU structure is still very early on -- serialization in early stages using TSOVoltronPacket serialization.
- Added the Top 100 Protocol