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Pokemon Pokopia — City Planning Resources

Planning toolkit for building optimized, aesthetic cities across all Pokopia areas.


Planning

Active city-building documents — where the design work lives.

File Description
Wasteland House Groups Houses 1–19 — Withered Wastelands
Beach House Groups Houses 20–37 — Bleak Beach
Ridges House Groups Houses 38–58 — Rocky Ridges
Skylands House Groups Houses 59–78, 87 — Sparkling Skylands
Pallet House Groups Houses 79–86 — Palette Town
Landscape & Building Plan Master layout guide: district maps, architecture styles, water/lava features, urban zones, and lighting per area
City Planning Working input file — paste Pokemon batches here for house group analysis

Area Summary

Area Size Houses Habitat Types
Withered Wastelands 240x240 1–19 (19) Bright, Dark, Dry, Humid, Warm
Bleak Beach 272x272 20–37 (18) Bright, Cool*, Dark, Humid, Warm
Rocky Ridges 272x272 38–58 (21) Bright, Cool, Dark, Dry, Humid, Warm
Sparkling Skylands 352x352 59–78, 87 (21) Bright, Cool, Dark, Dry, Humid, Warm
Palette Town 384x384 79–86 (8) Bright, Cool*, Dark, Humid, Warm

* Cool solos flagged for potential cross-area consolidation (Meowth, Glaceon)


Reference

Game data and lookup tables scraped/compiled from the wiki.

File Description
Pokopia.csv Full database of 305 Pokemon — number, name, location, habitat, favorites, specialties
Item List Complete item catalog: materials, food, furniture, outdoor, utilities, nature, buildings, blocks, kits
Items by Favorite 43 favorite categories with item lists for furnishing houses
Habitats 209 regular + 3 event habitats with descriptions
Locations 6 area overviews with available materials and blocks
Specialties 31 Pokemon specialties reference

Tools

Scraping utilities for pulling data from the Pokopia wiki.

File Description
pokopia scraper.py Web scraper for Pokemon data
pokopia_urls.txt URL list for scraping targets
available pokemon.html Cached HTML source
bulbasaur.html Cached HTML source (example page)

Key Mechanics

  • Comfy Level — Each Pokemon's happiness (Iffy > Average > Nice > Great > Awesome) based on habitat match + favorites
  • Environment Level — Per-area progression (1–10) driven by aggregate Comfy Levels; unlocks shops, challenges, gifts
  • House Rules — Max 10x10 blocks, 3+ unique furniture, up to 4 Pokemon per house
  • Map Height — 127 blocks vertical across all areas
  • Habitat Types — Bright, Cool, Dark, Dry, Humid, Warm — never cross habitat lines in housing

Credits

Huge thanks to Serebii for being such an incredible general Pokémon reference over the years.

Pokopia-specific data used in this project is scraped and compiled from the Pokopia wiki (see Reference and Tools sections above). The housing group assignments and planning structure are my own original work.

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