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Metadata Variations
Joe H edited this page May 25, 2026
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1 revision
As mentioned in https://github.com/JHDev2006/Super-Mario-Bros.-Remastered-Public/wiki/Variation-Keys#metadata-26w21a-exclusive metadata variations allow me to provide a generic way for supplying extra entity variations, based on certain values.
Heres a list of all the ones currently ingame.
used by empty blocks to determine what its original block type was
- Value Name -
"Metadata:BlockType" - Default Value -
"Default" - Possible Values -
"Question","Brick","Turn" - Allows Links -
true
used by hammers to determine who threw it
- Value Name -
"Metadata:HammerType" - Default Value -
"Default" - Possible Values -
"HammerBro","Bowser" - Allows Links -
true
used by the projectiles thrown by bowser, to determine if its Bowser's Brother, or not.
- Value Name -
"Metadata:IsBro" - Default Value -
"false" - Possible Values -
"true","false"(STRINGS NOT BOOLEANS!!!!)
used for lakitu, to determine what item he's throwing.
- Value Name -
"Metadata:Item" - Default Value -
"Spiny" - Possible Values - Whatever the entity scene path is, without the path / file extention (
res://Scenes/Prefabs/Entities/Enemies/Spiny.tscn= "Spiny")