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Blindfold

  • Qt Setup & Base UI
  • Basic Game Controls
  • Textual Board Representation
  • Board Initialization
  • Hinting
  • Validation of Algebraic Notation
  • Bitboard Movement (Set, Unset, IsOccupying)
  • Turn move notation (1.e4 1...d5 2.e5 etc)
  • Discovery of Piece to Move via Provided Algebraic Notation
  • Legality Checking for Moves
  • Implement Engine to Make Black Moves

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