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Getting Started

JMHBM edited this page Aug 28, 2026 · 7 revisions

Getting Started

Renderbolt 1.0.7 is the public release. Windows installer and Debian-family .deb.

Windows

  1. Download Renderbolt-1.0.7-setup.exe from the 1.0.7 release.
  2. Run the installer. 64-bit Windows 10 / 11.
  3. Open Renderbolt from the Start menu.

Windows 11 already has WebView2. Windows 10 may need the Evergreen runtime. The installer is unsigned, so SmartScreen or Avast may warn the first time — that’s expected.

Hardware encode when the driver is present: AMD AMF, NVIDIA NVENC, Intel QSV. Otherwise CPU. FFmpeg is bundled.

Debian / Ubuntu / Zorin OS

  1. Download renderbolt_1.0.7_all.deb.
  2. Install it:
sudo apt install ./renderbolt_1.0.7_all.deb
  1. Open Renderbolt from the app menu, or run renderbolt.

Dependencies (Linux)

apt pulls these in. If you build from source, you want:

  • Python 3.10+
  • Tk (python3-tk)
  • Pillow + ImageTk
  • NumPy
  • FFmpeg

On AMD GPUs, install mesa-va-drivers so export can use VA-API instead of the CPU.

From source

sudo apt install python3-tk python3-pil python3-pil.imagetk python3-numpy ffmpeg
pip install -r desktop/requirements.txt
python3 desktop/renderbolt

First render

  1. Drop in an audio file (MP3, WAV, FLAC, OGG…).
  2. Choose a background image.
  3. Optionally fill song / artist / album.
  4. Pick 2D or 3D, then a style.
  5. Hit Generate.

The preview is the picture on screen. Export writes a real MP4 through FFmpeg.

Fedora / RPM and macOS are not on Releases yet. See Roadmap.

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