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JMHBM edited this page Aug 25, 2026 · 2 revisions

Studio

The studio is a single window: controls on the left, live preview on the right, transport along the bottom.

Modes and styles

Toggle 2D or 3D, then pick a look:

Style 2D 3D
Waveform Flat ribbon of the time-domain signal Connected mesh with depth
EQ Vertical bars Prism bars receding in Z
Circular Polar ring Halo / orbit
Liquid Flowing waves Terrain that rolls with the bass

Color

Presets (Rose, Ice, Ember, and the rest) are saturated on purpose so they survive lighting. You can also:

  • Pick a custom color from the square palette
  • Set a base → tip gradient (dark blue into light pink, etc.)
  • Pulse hue with the beat

If a color looks washed out in the preview, check that you actually selected the chip — the engine uses the base/tip pair, not a leftover white default.

Placement

The visualizer is not glued to the bottom of the frame.

  • X / Y — put it anywhere on the canvas
  • Rotation — full 360°
  • Stretch — longer/shorter, taller/thinner
  • Mirror — flip the geometry

Camera tilt (3D) is separate from that placement. Tilt is the isometric angle of the virtual camera.

Frame

Control Options
Aspect 16:9 · 9:16 · 1:1
Resolution 720p · 1080p · 4K
Frame rate 24 · 30 · 60
Titles Top or bottom, optional scale
Fade In / out, in seconds
Look Glow, vignette, grain, sensitivity

The background still bounces on the beat, with the edges fading as it moves toward or away from the camera.

Shortcuts

Key Action
Space Play / pause
G Generate MP4
R Shuffle look
← → Seek 2 seconds
Home Restart
Ctrl+O Open audio
Ctrl+I Open background

Looks can be saved and reloaded. Shuffle is the fastest way to find a starting point you did not know you wanted.

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