My contributions focused on the tile system and power-up mechanics, including implementing tile interactions (breakable, pass-through, and solid tiles), collision behavior, and power-up pickup and effect logic.
- C#
- Visual Studio
- Monogame
- Trello
My contributions focused on the tile system and power-up mechanics, including implementing tile interactions (breakable, pass-through, and solid tiles), collision behavior, and power-up pickup and effect logic.