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Add a page for noting optimisation potential
Update 4.5 support requirements - only ARB_dsa and persistent mapped buffers remain
Add a section on platform support
Add note about capturing on linux
Update a few notes on current support
Updated OpenGL (markdown)
Update status of different games tested
Update with status for a few more games (working, mostly, yay!)
Updated Linux and OS X support (markdown)
bgfx issue #208 fixed.
Add Planetary Annihilation
Add Metro Redux
Add evil within - id tech 5 game
Hooray, horrible %hs stuff is gone
Updated Roadmap (markdown)
Update with a note that we now verify Map() calls for buffer overruns.
Python support added
Update for completed mesh viewer tasks
Update a couple of things that are done now.
wiki home was out of date/redundant with README.md anyway
Implement groupshared memory, texture UAVs and atomics/stores. Yay.
Updated Unimplemented HLSL ASM Instructions (markdown)