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Yahasi edited this page Jul 6, 2026 · 4 revisions

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Nova3DVisualiser Wiki

Nova3DVisualiser is a real-time 3D engine that renders to the terminal as ASCII art, written in C# / .NET 10. It is a raytracer — CPU by default, with an optional GPU path (ILGPU / CUDA) at full parity — that ships with a multiplayer sample app: a full in-scene editor, a JSON world system, a rich colored-lighting pipeline, PNG textures, a real rigid-body physics layer, a multi-view camera system, and TCP networking with chat. Its whole UI — including the setup wizard — runs on the engine's own console renderer, with no external UI toolkit.

This wiki holds the full documentation. The README is a short landing page; everything deep lives here.

Documentation

Page What it covers
Getting Started Requirements, build & run, and the setup-wizard walkthrough
Controls The full key reference: movement, F-keys, HUD modes, editor, chat
Rendering & Lighting The raytracer, truecolor, transparency, tone mapping, BVH, and the multi-light system
Physics The impulse-based rigid-body solver: gravity, collision, friction, stacking, tumbling
Cameras & HUD Body views, placeable cameras, split-screen, and the three HUD modes
World Format The world JSON: objects, types, per-object fields, platform, lights, cameras, physics
Textures PNG loading, UV mapping, per-primitive unwrapping, filtering, network sync
Multiplayer Server/client setup, world sync, physics sync, and chat
GPU Renderer The ILGPU/CUDA renderer, requirements, CPU↔GPU parity, and the BVH toggle
Self-Tests The headless self-test suite and how to run it
Project Structure The three projects and the key source folders

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