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Blocksmith will need a place to store information of the mods included in the modpack. The information can be used to create a curseforge .zip and modrinth .mrpack file. The modpack.json file will only contain what mods are direct dependencies of the modpack, but there also needs to be a place to store where to download the mod, version (ranges) of the mod, whether the mod is required, and other possible options.
Proposal
To solve this, Blocksmith should have a mods directory that has json files. These json files will contain the relevant mod information for blocksmith.
The contents of these files could look something like the following:
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Background
Blocksmith will need a place to store information of the mods included in the modpack. The information can be used to create a curseforge .zip and modrinth .mrpack file. The modpack.json file will only contain what mods are direct dependencies of the modpack, but there also needs to be a place to store where to download the mod, version (ranges) of the mod, whether the mod is required, and other possible options.
Proposal
To solve this, Blocksmith should have a mods directory that has json files. These json files will contain the relevant mod information for blocksmith.
The contents of these files could look something like the following:
{ "name": "Mod Name", "sources": [ { "type": "curseforge", "url": "..." }, { "type": "modrinth", "url": "..." } ] }or it could also be like:
{ "name": "Mod Name", "sources": { "curseforge": { "url": "..." }, "modrinth": { "url": "..." } } }This would depend on how mods are resolved and how flexible multiple sources should be.
Motivation
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Stage
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