Releases: Libre-TrainSim/Libre-TrainSim
v0.9 Beta 1
A curated changelog will follow for the release of 0.9. In the meantime, GitHub provides us with an auto-generated changelog. As the tracks still need to be updated this release only includes tutorials.
The biggest new features are an in-game editor, new signals, backwards driving, high-scores, new tutorials, a rail map, new languages, improved mod support, controller support, improved UI, and more. There have been a ton of bug fixes, too.
Edit: repackaged Linux version with tar.gz to preserve executable flag.
Click to read the changelog
What's Changed
- Fixed small grammar mistake in Ingame Translations file by @akuspel in #88
- Master to WIP Ingame Editor by @Jean28518 in #89
- WIP: Translation by @DasCapschen in #91
- master to ingame-editor by @Jean28518 in #97
- jSaveModule: fix: make_dir_recursive by @DasCapschen in #101
- Implement Free Look and Zoom in Cabin View by @DasCapschen in #92
- Fix error messages produced by the engine by @DasCapschen in #102
- Remove duplicated stoneplate import file by @HaSa1002 in #100
- Rail Map by @DasCapschen in #99
- Add Controller Input by @HaSa1002 in #110
- Allow loading of addons from user://addons by @HaSa1002 in #114
- Add Ingame track editor by @Jean28518 in #115
- Fix: Configuration broken by Cache Implementation by @DasCapschen in #121
- Restore map functionality by @DasCapschen in #120
- bake_route fixes by @DasCapschen in #119
- Refactor Signals by @DasCapschen in #122
- Refactor platformSide by @DasCapschen in #127
- Add fullscreen shortcut by @HaSa1002 in #129
- About page by @bodamat in #128
- fix: Signal VisualInstance wrong initial state by @DasCapschen in #136
- Driving Backwards by @DasCapschen in #95
- Fix jEssentials script error in 3.3.3 by @HaSa1002 in #139
- Fix jTools delayed calls are causing null references by @HaSa1002 in #141
- Add more Signals by @DasCapschen in #125
- Fix signals and speed limits trying to set themselves to rails, without being in tree by @HaSa1002 in #140
- Enforce LF in repo and tell GH about GDScript by @HaSa1002 in #160
- Fix memory leaks by @HaSa1002 in #159
- Add CI by @HaSa1002 in #158
- fix normals, enable backface culling by @DasCapschen in #156
- Fix save paths by @HaSa1002 in #155
- fix SpeedLimit and WarnSpeedLimit scene paths by @DasCapschen in #149
- Fix CI run on linux by @HaSa1002 in #161
- Fix Typo by @DasCapschen in #152
- Fix trains embedded meshes and wrong Wheel direction by @DasCapschen in #153
- Overhaul JFR1 Train by @DasCapschen in #162
- Remove trailing whitespaces and tabs by @HaSa1002 in #144
- Fix ProjectSettings.save() being called by @HaSa1002 in #147
- Refactor menus by @HaSa1002 in #133
- Improve editor camera by @HaSa1002 in #172
- Better Grass by @DasCapschen in #175
- Add better logging by @HaSa1002 in #145
- Add: PZB Safety System by @DasCapschen in #163
- Add threaded loading to loading screen by @HaSa1002 in #154
- add drag and drop for rails in editor :) by @DasCapschen in #164
- Update links by @Jean28518 in #198
- Fix gras meshes not getting deleted by @HaSa1002 in #195
- Fix
!owner.valid
errors caused by chunk system andload_world
by @HaSa1002 in #186 - Fix
handle_drag_mode
connecting multiple times to same signals by @HaSa1002 in #184 - Prevent scripts from running in editor by @HaSa1002 in #196
- Fix select collider not working with signals by @HaSa1002 in #189
- Fix editor not being able to swtich to main menu by @HaSa1002 in #188
- Fix camera in editor by @HaSa1002 in #177
- Fix stolen mouse input in editor by @HaSa1002 in #183
- performance hotfix by @DasCapschen in #204
- Fix selection color of buttons and ItemLists by @HaSa1002 in #205
- Fix tutorials not getting properly exported by @HaSa1002 in #206
- Refactor Project Structure for Modding by @DasCapschen in #210
- fix world loading by @DasCapschen in #214
- fix pzb screen desync by @DasCapschen in #215
- hide TrackObject tab when a non-rail is selected by @DasCapschen in #216
- Add Highlight postprocessing to Editor selection (remove bouncing animation) by @DasCapschen in #208
- Fix sounds engine sounds playing when game is paused by @HaSa1002 in #207
- automatically add poles when rail is electric by @DasCapschen in #217
- Fix: Name Me! folder being created by @DasCapschen in #225
- Nicer modding tools by @DasCapschen in #226
- fix default rail in new world has no poles by @DasCapschen in #234
- fix everything using the wrong audio bus by @DasCapschen in #235
- Add mod exporting by @DasCapschen in #227
- fix rail logic non existent signal by @DasCapschen in #232
- fix rail type leaks by @DasCapschen in #231
- Convert editor maps to mods by @HaSa1002 in #228
- Move camera faster the longer you move by @HaSa1002 in #237
- fix jsettings close on esc by @DasCapschen in #238
- Fix Ingame Editor Export by @HaSa1002 in #240
- Fix RailLogic setting visiblity in _input by @HaSa1002 in #243
- fix scenario to signals by @DasCapschen in #247
- add editor translations by @DasCapschen in #248
- Add difficulty settings by @DasCapschen in #250
- fix getPathFromTo by @DasCapschen in #246
- fix JFR1 Normals by @DasCapschen in #256
- Add spanish translation. by @mdtrooper in #257
- Update project to 3.4 by @HaSa1002 in #259
- Add very simple scoring system by @DasCapschen in #249
- Fix screenshots not being loaded in builds by @HaSa1002 in #264
- Fix Shadow Acne by @HaSa1002 in #263
...
Version 0.8
Significant Changes:
- Passengers have arrived to Libre TrainSim! There exist
- Track Wolfsfurt to Buchenhain got expanded to Hainfurt.
- Libre TrainSim goes mobile! Android version with mobile interface is now available
- Multi Language Support. For contributing languages, see: https://github.com/Jean28518/Libre-TrainSim/wiki/Translating-Libre-TrainSim
- Camera Shaking in Cabin View
- Track Files got much smaller.
- Loading time was improved a lot
- Implemented jTools: self written toolset, which makes code cleaner and functionality more stable
- Soundsystem got rewritten. Much more cleaner and mor modular
- Added 32 bit Version vor Linux
- Libre TrainSim is now accessible for smaller Displays
- Trains have now a engine function. Before releasing brakes you have to press e to turn on the engines.
- Sounds are now played when train drives over switches and curves
- Rails now have a overheadline
- Rails can now easily have other types
- Modular Signal System is now possible
- Rails have now optional automatic tendency
Your Feedback wanted:
Did you already play the new version? -> It would be great, if you could answer a survey, which does take about 3 minutes.
Have fun!
Version 0.7
Significant Changes:
- Trains are now rendered from outside
- NPC-Trains - You are'nt alone anymore!
- Tracks rewrited - pitched and tended rails are possible now
- New Track: U2-Nuremberg
- New Train: JFR1_Grey
- Editor for creating content -> can be downloaded at https://libre-trainsim.de
- Editor documentation
- Tutorial videos for track builders (will be published in the next days)
- Autopilot
- Different camera views
- More settings
- Live track information
- Improved HUD
- Music in main menu
- Train lights
- Contact Points: Signals can now be changed by trains
- Intelligent Signals: They automatically find the signal after themselves
- Block Signals
- Fixed a ton of bugs
- many more...
Your Feedback wanted:
Did you already play? -> It would be great, if you could answer a survey, which does take about 3 minutes.
Have fun!
Version 0.6
I am happy to release version 0.6
There are many improvements:
- The right screen displays a timetable now
- Stations are announced 1000 m before
- New Security-System: SiFa
- New Tutorial Pack which teaches the players how to drive
- Selectable Easy Mode, for players, who just want to have fun at driving
- Alternative Control System with separate brake roll and acceleration roll
- More Scenarios per Track
- Main Menu with Feedback Button
- per Scenario you could select different trains
- Added Horn to train, simply pree 'h' for testing ;)
- Added many help messages, if the train driver doesn't know how to do further on
- Changing a lot under the hood, that makes ai trains for the next version available
- Fixing many bugs
- Added some more Editor Tools (Editor not released yet. It's planned with the next big version.
- For more details see: https://github.com/Jean28518/Libre-TrainSim/projects/2
Your Feedback wanted:
Did you already play? -> It would be great, if you could answer a survey, which does take about 2 Minutes.
Have fun!
Fist Playable Demo (updated)
This is the first Demo of Libre Train Sim.
This release is an alpha version of the game. Some features are missing, and some functions could contain bugs.
Have Fun!
(Now the train drives the right way at the crosses)
After playing it would be great, if you leave Feedback, it would help a lot! Click here