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History / Asset Manager

Revisions

  • docs: migrate all wiki pages to Mermaid diagrams + add Asset Manager page - Engine-Architecture: Big Picture, cross-thread comms (mailbox/MTS/RRM), WorldTick wave execution, WorldCommands merge, asset pipeline, VFS hot-reload, init sequence, and shutdown order all converted to Mermaid flowchart/sequence - Memory-Management: memory budget hierarchy graph, scratch arena sequence, deferred Vulkan destroy flow, GPU domain graph — all Mermaid; budget table updated to reflect new 8 GB root and open-world sizes (#635) - Rendering-Domain: architecture overview, per-frame sequence, scene mesh pipeline, material pipeline, RGS pass DAG, compaction sequence, shutdown order — all converted to Mermaid; recently-fixed table updated with #632-634 - Asset-Manager: new page covering pipeline position, memory layout, all four ingest flows, GPU material binding end-to-end, lookup API, thread safety, initialization contract, and known gaps - Home: added Asset Manager entry to the page index

    @JeanPhilippeKernel JeanPhilippeKernel committed Aug 20, 2026