docs(wiki): reflect TLSF Phase 1+2 completion, Windows memory bugs, ZUI dock fixes, swapchain sync fix
Memory-Management.md:
- TLSFSlab section rewritten from 'planned, not in codebase' to shipped
Phase 1 (upload slabs, closure slab) + Phase 2 (typed Array/UnorderedHashMap
allocator, AssetManagerSlab); Phase 3 marked blocked with reason
- ArenaAllocator: documented move semantics, deleted copy ctor, AllocateNoZero,
alignment precondition assert
- New Windows Platform Notes subsection: the two real bugs found and fixed
(CreateSubArena eager commit; m_mem_page_size 32-bit truncation on LLP64)
with the actual mechanism and the general lesson
- PoolAllocator double-free/exhaustion rows updated from 'not detected' to
'fixed' (#697, #681)
- Thread safety table, performance table, container-ownership section all
updated to match shipped state instead of roadmap language
Containers.md: documented the TLSFSlab-backed init() overload for Array/
UnorderedHashMap as the fix for arena-abandonment on reserve/rehash.
Rendering-Domain.md: added a gotcha note on the viewport resize swap-and-reuse
section documenting the swapchain timeline backward-clamp bug (#736) and its
two-part fix (#738, #739).
ZUI-System.md: added a gotcha note on the docking section documenting the
two-round negative-rect scissor overflow bug (#732) and its fix (#733, #737).
Roadmap.md: new 'Memory and rendering hardening' section under the in-progress
Stable Core milestone listing all of the above with PR links; noted ZUI's
PR #679 merge; clarified the Future table's UI system row now that the
editor's own UI has shipped.
docs(wiki): improve Memory Management — PoolAllocator, TLSFSlab roadmap, lifetime model, decision framework, thread safety, performance tables, platform notes
docs: migrate all wiki pages to Mermaid diagrams + add Asset Manager page
- Engine-Architecture: Big Picture, cross-thread comms (mailbox/MTS/RRM),
WorldTick wave execution, WorldCommands merge, asset pipeline, VFS hot-reload,
init sequence, and shutdown order all converted to Mermaid flowchart/sequence
- Memory-Management: memory budget hierarchy graph, scratch arena sequence,
deferred Vulkan destroy flow, GPU domain graph — all Mermaid; budget table
updated to reflect new 8 GB root and open-world sizes (#635)
- Rendering-Domain: architecture overview, per-frame sequence, scene mesh
pipeline, material pipeline, RGS pass DAG, compaction sequence, shutdown
order — all converted to Mermaid; recently-fixed table updated with #632-634
- Asset-Manager: new page covering pipeline position, memory layout, all four
ingest flows, GPU material binding end-to-end, lookup API, thread safety,
initialization contract, and known gaps
- Home: added Asset Manager entry to the page index
docs(wiki): add Container Ownership Rules section; update Roadmap for #534
docs(wiki): add Engine Architecture and Memory Management pages