Making an Osmos like game using SFML in C++.
These are the laws of all the code that will go into this project. These were agreed upon by all the developers.
- Document EVERY function that's not a getter or a setter.
- No stupid continue crap. If you want to get an if/else statement inside a for loop, don't write if continue; code.
- Don't use a cast unless you absolutely need one.
- Curly braces go at the end of the line, not on the next line.
- Use tabs for indentation.
- All variables and functions will be capitalized as per SFML convention (UpperCamelCase).
- Put all your #includes in header files.
- DO NOT commit broken code to Master.