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Repository contains: Reforger addon - root folder. MapPrinter/Add/RunPrint.bat - File for launching the game. MapPrinter/Add/ReforgerMapPrinter/ReforgerMapPrinter.sln - C# solution for working with images.

Mostly it's just bunch of scripts, many things are done manually.

Just copy it to your add-ons folder and open it in your workbench. Create a subscene of your world with camera and gamemode. You can copy layer from Everon map.

Set up rendering zone in: MapPrinter/scripts/game/PS_PrinterCamera.c

MaxPosX, MaxPosY - Rendering rect bounds (In grid size each cell is OrthoSizexOrthoSize) StartOffsetX , StartOffsetY- Rendering rect start position (In grid size each cell is OrthoSizexOrthoSize) frameTime - Time spend for each frame, you can set it to 0, for make screenshoots every frame, but game takes time for load meshes. Distance - Distance from ground for rendering camera. OrthoSize - Size in meter for ortho camera, you may change it also in world. (Bigger than ~16.0 broke camera for some reason)

Then configure and run: MapPrinter/Add/RunPrint.bat Change pathes to yours, set -screenWidth and -screenHeight to preffered resolution, -world to world you render and -profile to folder where you want store screenshoots.

MapPrinter/Add/ReforgerMapPrinter/ReforgerMapPrinter.sln C# solution to work with screenshoots, it's a "little" dirty... At least I added comments, I hope this will help you figure it out.

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