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2. The Interface

Jive Faury [SDD Lab] edited this page Apr 26, 2022 · 4 revisions

Attraktors Designer Interface

The interface resolution is 1920x1080, it works with a **Non Commercial TouchDesigner License.
The TouchDesigner version of the app is TouchDesigner.2021.14360 or lower. There are some issues with higher on the widget system.

All the interface parameters can be reset back on their defaults values by left click on the Label.

fefaultPar


App Menu

appMenu

  • Menu File : Create a New File with all defaults parameters, Save the working file or Quit the App

  • Menu Edit : Generals Shortcuts

  • Menu Help : Keyboard Shortcuts List, Parameters List, Link to the app Wiki

  • Shortcut Bar : All the general shortcuts ( play Timeline, Reset Particle Enine, Autorotate Camera, PostFx, Full view, HUD on/off, Record, audio commands)


Screen Scene Render (Center)

The Screen Scene Render interact in real time with the mouse like any 3D software.

  • Left Button : move around object
  • Right Button : Pan
  • Middle Button : Zoom
  • H on Keyboard : set default view of camera
  • in the shortcut bar there is an autorotate option for the camera

screen


Panel General (Left Top)

4 Tabs : Particle, Inputs, Record, Browser

panel1

  • The Particle Engine Tab is to design the particle system, many choices are possible like change the shape of the emitter, add some forces.
    Different sorts of particle types are : simple particle elements (SOP element), Trail Particle system, Bill Board Particle system.
    There is an option to add some kind of curl dust and an option to use the optical flow component with interactivity (Leap Motion).

  • The Inputs Tab is to catch the OSC data to drive the app parameters with controllers or anything with osc. There are 2 options to control the parameters app with OSC.

  1. Take the parameters App List with the Help Tab in the App Menu and you have to rename your OSC channel with.
  2. If you can't rename the name channel in your OSC controller, you can rename it in the App (Rename Osc Input Button).
  • The Record Tab is for recording movies, audio or still images of your creation.

  • The Browser Tab is the Stranges Attrators database. You need to have an internet connection to access it. There are 200 definitions of attractors but you can take one and modify to create your own.


Panel Attraktor (Left Bottom)

5 tabs : Trigger, Definition, Position, Create, Notes

panelLeftBottom

  • This panel is to trigger the different strange attractors.
    When you trigger one attractor, you have access to the other tabs on the panel at the Definition, Xform and Notes tabs.
    These tabs are for each attractor.
  • The Create Tab is to manage the list of strange attractors. You can delete the last or create a new one.
    In the Definition Tab you can save your attractor in the project folder and you can recall it later. It saves the definition, the position and the notes.

Panel Render (Right Top)

5 Tabs : Global, Light, Stage, Cam Seq, Post/Output

panel3

This is the rendering panel of the scene.

  • The Global Tab is for choose the output resolution, select your particle element (Point, Line, Rectangle, Box, Sphere). The material of the element can set up here (MAT line, Phong, P.B.R.).

  • The Light Tab is to set up your light scene. It comes with 6 different light and a preset system.
    The Light system has an option to place your different lights with your mouse (Geo Viewer Button).

light01

  • The Stage Tab is to set your stage environment with a plan, different cycles to catch the shadow of the scene. You can import your own in the file parameter.
    Then you set up your material with the phong or Pbr system with your own texture (diffuse, normal map, height map, roughness, specular map).

  • The Cam Seq Tab is to set up the camera sequencer in manual or generative way (audio link). The different positions of the camera are recording with the mouse. In this tab you can set the Autromatic Depth of field.

  • The Post/Output Tab is to set the post Fx with 4 different effects possible. The output let you choose the app with the interface or without it, it's more optimizing but you can keep any panel if you want.
    You can stop the HUD system or use the Prototyping Mode (Beta).

prototyping


Panel Audio (Right Bottom)

4 Tabs : Songs, Analyzer, Sequencer, Parameters

panel4

  • The Songs Tab is the audio player. You have to select your audio folder. It comes with the autoplay (play all the audio list), Rec Pars function (record all the audio analyzed channels for playback and optimize the app), Compo Mode (automatic 1 minute composition for Instagram).
  • The Analyzer Tab is the audio analyzer. It can analyze 3 freq and have a clock divider for each freq (2,4,8,16,32,64 counts). You can optimize the analyzer with the Optimùize Button, it shut off all the visual and keep the stream analyzed data.

analyzer

  • The Sequencer Tab is to drive all the attractor triggers in 16-step sequencer mode. The sequencer uses the clock divider for the selected freq. A preset system

seq

  • The Parameters Tab groups all the parameters for the play with the attractor shape.

The number of parameters and their definition (min value, max value, default value) can be set in the Par Def panel.
The list of the available parameters is in the App Menu in the Help menu.

parDef

3 Parameters Modes :

  1. Manuel mode or link with the OSC controller (right click on parameters set the default value)

parMode

  1. Audio mode link the analyzer channel (freq triggers and clock divider values).
    So now you can choose LFO mode or random mode in the range values set in the parameters definition panel.

parMode2