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2D running game. It's a game of getting to your destination by drawing a path. In order not to fall on a cliff or hit a barrier, the user must draw a proper path.
A game of drawing lines to reach a destination without falling off
The explosion of a bomb has a pattern. Try many times to clear
* this game have 2Modes
1. Chapter Mode
Has 5 chapters, Limited Drawable Ink
2. Infinity Mode
Infinity Drawable Ink, scoring according to play time
About U.I(User Interface)
Chapter
Play
Play
Draw
Wall
Hammer Item
Ink Item
Fail
*Developing Notes
About Drawing Lines
Drawing lines and go ahead means make collider Accoring to Mouse(touch) Input
Copying a certain size of the collider is problematic because the position of the mouse is not constant for each frame
Even if the copy is successful according to the mouse input, the rotation value(Direction Vector) does not apply and appears in shapes of stairway
To solve this, vectors had to be used using mouse inputs per frame. Get angle(Rotation value) using vertors, And apply
this to Quarternion value.
Though Many trial, get Scailing value make collider fit into change of mouse input.
though this i can make smooth combination of edge colliders.
Error Example
Codes to slove this error
*Details in ppt..
About
2D running game. It's a game of getting to your destination by drawing a path. In order not to fall on a cliff or hit a barrier, the user must draw a proper path.