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2D running game. It's a game of getting to your destination by drawing a path. In order not to fall on a cliff or hit a barrier, the user must draw a proper path.

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JoHoYoung/NEway_Unity

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NEway_Unity

A game of drawing lines to reach a destination without falling off
The explosion of a bomb has a pattern. Try many times to clear

* this game have 2Modes

1. Chapter Mode

Has 5 chapters, Limited Drawable Ink

2. Infinity Mode

Infinity Drawable Ink, scoring according to play time

About U.I(User Interface)


Chapter


chapter


Play


ui_start



Play


Draw

play


Wall

wall


Hammer Item

hitem



geth


Ink Item

ink


Fail

fail



*Developing Notes


About Drawing Lines


Drawing lines and go ahead means make collider Accoring to Mouse(touch) Input
Copying a certain size of the collider is problematic because the position of the mouse is not constant for each frame
Even if the copy is successful according to the mouse input, the rotation value(Direction Vector) does not apply and appears in shapes of stairway
To solve this, vectors had to be used using mouse inputs per frame. Get angle(Rotation value) using vertors, And apply this to Quarternion value.
Though Many trial, get Scailing value make collider fit into change of mouse input.
though this i can make smooth combination of edge colliders.

Error Example

shot


Codes to slove this error

er1shot



c



*Details in ppt..

About

2D running game. It's a game of getting to your destination by drawing a path. In order not to fall on a cliff or hit a barrier, the user must draw a proper path.

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