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  1. WebGPU-Gaussian-Splatting WebGPU-Gaussian-Splatting Public

    TypeScript 1

  2. pbrt-v3-lsystem pbrt-v3-lsystem Public

    Forked from mmp/pbrt-v3

    Source code for pbrt, the renderer described in the third edition of "Physically Based Rendering: From Theory To Implementation", by Matt Pharr, Wenzel Jakob, and Greg Humphreys.

    C++