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I believe it works correctly at 30 FPS but breaks at higher frame rates like 200 FPS. We might be able to fix it later once we start looking at FPS related bugs. |
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It seems you are right. I just tested it. 30 fps worked perfectly, 60fps worked as well, but with 144 fps the bar got stuck. |
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The HUD element where the mission objective is written is supposed to move slowly out of screen when Sam is moving. Sometimes it works just fine but most of the time it seems not to work properly. Is there any chance on fixing that issue?
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