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Gameplay Guide
This comprehensive guide covers all core gameplay mechanics in Terminal Velocity.
- Game Loop
- Universe & Navigation
- Trading & Economy
- Ships & Equipment
- Combat System
- Missions & Quests
- Progression System
- Multiplayer Features
Terminal Velocity follows a classic space trading game loop:
1. Trade commodities for profit
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2. Upgrade your ship
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3. Install better equipment
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4. Complete missions and quests
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5. Engage in combat
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6. Join factions and events
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7. Compete with other players
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8. Repeat with bigger ships and challenges
- Credits: 10,000 cr
- Ship: Shuttle (20 cargo, 100 hull, 50 shields)
- Location: Your chosen starting system
- Reputation: Neutral with all factions
- Beginner (0-2 hours): Learn trading, upgrade to Courier
- Intermediate (2-10 hours): Combat missions, better ships (Hauler/Interceptor)
- Advanced (10-30 hours): Faction involvement, rare goods, PvP
- Expert (30+ hours): Top-tier ships, guild leadership, server events
The universe contains 100+ star systems connected by jump routes:
System Properties:
- Name: Procedurally generated (Greek letters, star names, catalog numbers)
- Tech Level: 1-10 (affects economy and services)
- Government: One of 6 NPC factions or Independent
- Security: Low/Medium/High (affects encounters)
- Planets: 1-4 planets per system
- Stations: May have shipyards, outfitters, mission boards
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United Earth Federation (UEF) ⊕
- Territory: Core systems (0-30 LY from Sol)
- Government: Democratic Federation
- Economy: Balanced, high-tech
- Attitude: Lawful, protective
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Republic of Mars (ROM) ♂
- Territory: Inner systems
- Government: Oligarchic Republic
- Economy: Industrial, military-focused
- Attitude: Militaristic, disciplined
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Free Traders Guild (FTG) ¤
- Territory: Mid-range hubs (30-60 LY)
- Government: Corporate Collective
- Economy: Trading-focused, diverse
- Attitude: Neutral, profit-driven
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Frontier Worlds Alliance (FWA) ⚑
- Territory: Outer systems (60-100 LY)
- Government: Loose Alliance
- Economy: Self-sufficient, agricultural
- Attitude: Independent, wary
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Auroran Empire (AUR) ⧈
- Territory: Edge systems (100+ LY)
- Government: Imperial Monarchy
- Economy: Feudal, honor-based
- Attitude: Proud, expansionist
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Independent ·
- Territory: Scattered throughout
- Government: Various
- Economy: Varied
- Attitude: Diverse
Jump Routes:
- Systems are connected by jump routes (shown on navigation map)
- You can only jump to connected systems
- Jumping consumes 10 fuel per jump
- No jump time (instant travel)
Navigation Interface:
- Select Navigation from main menu
- View list of connected systems
- Select destination system
- Confirm jump (if you have enough fuel)
Fuel Management:
- Starting Fuel: 100 units
- Fuel per Jump: 10 units = 10 jumps
- Refueling: Available at any planet with fuel service
- Fuel Cost: ~50 cr/unit (500 cr per refuel)
Pro Tip: Plan routes carefully to minimize fuel costs!
Each system contains 1-4 planets with various services:
Common Services:
- 🏪 Market: Buy/sell commodities
- ⛽ Fuel: Refuel your ship
- 🚢 Shipyard: Buy new ships
- 🔧 Outfitter: Install equipment
- 📋 Mission Board: Accept missions
- 🏛️ Government: Faction interaction
- 🏨 Bar: Social hub, rumors, quests
Service Availability depends on planet tech level:
- Tech 1-3: Basic services (fuel, market, bar)
- Tech 4-6: Outfitter, shipyard
- Tech 7-10: Advanced equipment, rare goods
See Trading Guide for detailed strategies. Here's an overview:
15 Commodities across 8 categories:
- Food: Food, Water, Textiles, Livestock (essential, stable)
- Electronics: Electronics, Computers, Robotics, AI Cores (high-tech, profitable)
- Weapons: Weapons, Ammunition, Explosives, Military Hardware (restricted)
- Medical: Medicine, Medical Equipment, Vaccines, Bio-Organs (high-demand)
- Luxury: Luxury Goods, Jewelry, Art, Exotic Animals (high-margin)
- Industrial: Machinery, Construction Materials, Power Cells, Chemicals (bulk)
- Ore/Raw: Metal Ore, Precious Metals, Crystals, Radioactive Materials (mining)
- Contraband: Narcotics, Slaves, Stolen Goods, Alien Artifacts, Military Intel (illegal)
Prices are dynamic based on:
Tech Level Modifier:
- High-tech planets pay less for low-tech goods
- Low-tech planets pay more for high-tech goods
- Example: Food (tech 1) sells for 2x on tech 10 planet
Supply & Demand:
- Low stock = higher prices
- High demand = higher prices
- Oversupply = lower prices (floor: 30% base)
- Undersupply = higher prices (cap: 250% base)
Illegal Goods:
- 20-50% higher prices where legal
- Confiscated where illegal (future feature)
- Higher risk = higher reward
Buy/Sell Spread:
- Planets buy from you at 60-80% of sell price
- This creates margin for traders
When visiting a market:
- View Prices: See buy/sell prices for all commodities
- Check Stock: See available quantity
- Buy: Purchase commodities (limited by cargo space and credits)
- Sell: Sell your cargo
- Market Info: Tech level, government, supply/demand
Trading Tips:
- Buy low-tech goods from low-tech worlds
- Sell to high-tech worlds for profit
- Watch for supply shortages (prices spike!)
- Diversify cargo to reduce risk
See Ship Guide for detailed information.
| Ship | Price | Cargo | Hull | Shields | Speed | Role |
|---|---|---|---|---|---|---|
| Shuttle | 25K | 20 | 100 | 50 | 50 | Starter |
| Courier | 50K | 40 | 150 | 75 | 60 | Light trader |
| Hauler | 150K | 100 | 200 | 100 | 40 | Bulk trader |
| Interceptor | 75K | 10 | 120 | 80 | 80 | Light fighter |
| Gunship | 250K | 50 | 300 | 150 | 50 | Armed trader |
| Bulk Freighter | 300K | 200 | 250 | 120 | 30 | Heavy trader |
| Frigate | 400K | 30 | 400 | 200 | 60 | Multi-role |
| Destroyer | 750K | 40 | 600 | 300 | 55 | Heavy combat |
| Cruiser | 1.5M | 60 | 800 | 400 | 50 | Capital ship |
| Dreadnought | 3M | 80 | 1200 | 600 | 40 | Super heavy |
| Battleship | 5M | 100 | 1500 | 800 | 35 | Ultimate |
6 Equipment Slot Types:
- Weapons (varies by ship): Lasers, missiles, plasma, railguns (9 types)
- Shields (1 slot): Shield generators
- Engines (1 slot): Engine upgrades
- Sensors (1 slot): Scanner upgrades
- Utility (2-4 slots): Cargo holds, fuel tanks, armor
- Special (0-2 slots): Unique equipment
16 Equipment Items including:
- Advanced Shield Generator
- Military-Grade Engine
- Long-Range Scanner
- Expanded Cargo Hold
- Extra Fuel Tank
- Reinforced Armor
- Cloaking Device
- And more!
Save and manage ship configurations:
- Save Loadout: Store current equipment setup
- Load Loadout: Apply saved configuration
- Clone Loadout: Copy to another ship
- Compare: Side-by-side comparison
See Combat Guide for detailed tactics.
Turn-Based Tactical Combat:
- You and enemy take turns
- Position matters (range, obstacles)
- Weapon selection is key
- Tactical radar shows battlefield
- Encounter: Random or mission-based
- Target Selection: Choose enemy to attack
- Weapon Selection: Pick weapon to use
- Execution: Attack resolves
- Enemy Turn: Enemy attacks
- Repeat: Until victory or defeat
| Weapon | Damage | Range | Accuracy | Special |
|---|---|---|---|---|
| Laser | Medium | Short | High | Energy-based |
| Pulse Laser | High | Short | Medium | Burst fire |
| Plasma Cannon | Very High | Medium | Medium | Armor piercing |
| Railgun | Extreme | Long | Low | Kinetic |
| Missiles | High | Long | Medium | Ammunition |
| Torpedoes | Very High | Long | Low | Slow, heavy |
| Ion Cannon | Low | Medium | High | Shield damage |
| EMP | None | Short | High | Disables |
| Beam Laser | Medium | Medium | Very High | Continuous |
5 Difficulty Levels:
- Easy: 75% accuracy, poor tactics
- Medium: 85% accuracy, basic tactics
- Hard: 95% accuracy, good tactics
- Expert: 105% accuracy, advanced tactics
- Ace: 115% accuracy, masterful tactics
After victory:
- Credits: Bounty rewards
- Cargo: 30-60% of enemy cargo survives
- Equipment: 30-45% chance to salvage weapons/outfits
- Rare Items: 4 rarity tiers (common, uncommon, rare, legendary)
- Reputation: Gain or lose faction reputation
See Quests and Missions for details.
- Delivery: Transport cargo to destination
- Combat: Destroy enemy ships
- Bounty: Hunt specific target
- Trading: Deliver specific commodities
- Main: Primary storyline ("The Void Threat")
- Side: Optional stories
- Faction: Faction-specific quests
- Daily: Daily refreshing quests
- Chain: Multi-part quest series
- Hidden: Secret quests
- Event: Time-limited event quests
- Credits: Money rewards
- Experience: XP for leveling
- Items: Equipment, rare goods
- Reputation: Faction standing
- Unlocks: New systems, ships, quests
Level up by gaining Experience (XP):
- Complete missions: 100-1000 XP
- Win combat: 50-500 XP
- Trade successfully: 10-100 XP
- Complete quests: 500-5000 XP
- Participate in events: 100-2000 XP
Level Benefits:
- Unlock higher-tier missions
- Access better equipment
- Unlock quest chains
- Reputation bonuses
Track standing with all 6 factions:
- Range: -100 (hostile) to +100 (allied)
- Starting: 0 (neutral)
- Gain: Complete missions, trade, help faction
- Lose: Attack faction, illegal activities, missions against them
Reputation Effects:
- Access to faction systems
- Better mission rewards
- Faction-specific quests
- Price discounts
- Military backup in combat
Track milestones:
- First trade
- First combat victory
- Ship upgrades
- Credits milestones
- Quest completions
- Exploration achievements
- Multiplayer achievements
Achievement Rewards:
- Titles and badges
- Credits bonuses
- XP bonuses
- Unlockables
See Multiplayer Guide for details.
4 Channels:
- Global: Server-wide chat
- System: Local system chat
- Faction: Your faction only
- Direct: Private messages
Create or join player guilds:
- Shared treasury
- Territory control
- Faction ranks and permissions
- Coordinated missions
- Faction wars
Claim systems for your faction:
- Passive income from controlled systems
- Upkeep costs
- Defense against other factions
- Strategic benefits
Trade directly with other players:
- Escrow system (secure trades)
- Exchange credits and items
- Build trading relationships
- Player market opportunities
Combat other players:
- Consensual duels
- Faction wars
- Piracy (with reputation consequences)
- PvP tournaments (events)
Participate in server-wide events:
- 10 Event Types: Trading competitions, combat tournaments, expeditions, boss fights, festivals
- Leaderboards: Real-time rankings
- Community Goals: Server-wide objectives
- Special Rewards: Exclusive items, titles, badges
Compete in 4 categories:
- Credits: Richest players
- Combat Rating: Best fighters
- Trade Volume: Top traders
- Exploration: Most systems visited
- Start with safe, low-risk trades
- Learn profitable routes
- Diversify your trades
- Save fuel money
- Upgrade cargo capacity early
- Start with Easy difficulty
- Upgrade weapons before tough fights
- Use cover and positioning
- Know when to retreat
- Salvage everything!
- Follow main quests for guidance
- Accept daily missions for steady income
- Join a faction for support
- Participate in events for bonuses
- Track achievements for direction
- Join an active faction
- Use global chat for help
- Trade with trusted players
- Participate in events
- Build a good reputation
Next Steps:
- Trading Guide - Master the economy
- Combat Guide - Tactical combat
- Ship Guide - Ship selection
- Multiplayer Guide - Social features
Good luck, Commander! o7
- Gameplay Guide
- Trading Guide
- Combat Guide
- Ship Guide
- Quests & Missions
- Multiplayer Guide
- Events Guide
Version: 0.7.0 Status: Feature Complete