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v0.98 BETA

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@Jumpstile Jumpstile released this 19 Jun 17:01

New: direct LaunchBox integration

Writes registered games straight into LaunchBox's own library files -- no import wizard needed. Checks LaunchBox/BigBox are closed first, backs up every file it's about to change, and never duplicates a game already present.

The first time you use it, choose how TeknoParrot games should appear in LaunchBox:

  1. Mixed into your existing Arcade platform
  2. A separate "TeknoParrot" platform
  3. A separate platform with a name you choose
  4. Both -- Arcade AND a dedicated platform at once

Your choice is remembered for next time. A "LaunchBox library backup" option under menu 9 (Restore backup) undoes this if anything looks wrong.

The old manual-import reference file is still available (answer N to the direct-integration prompt) for anyone who'd rather not let the script touch LaunchBox's files directly -- and its ApplicationPath bug (was pointing at the game executable instead of the GameProfile XML LaunchBox actually launches by) is fixed too.

Full details: see TeknoParrot-Manager-CHANGELOG.txt in this release, or the wiki Changelog page.