New: direct LaunchBox integration
Writes registered games straight into LaunchBox's own library files -- no import wizard needed. Checks LaunchBox/BigBox are closed first, backs up every file it's about to change, and never duplicates a game already present.
The first time you use it, choose how TeknoParrot games should appear in LaunchBox:
- Mixed into your existing Arcade platform
- A separate "TeknoParrot" platform
- A separate platform with a name you choose
- Both -- Arcade AND a dedicated platform at once
Your choice is remembered for next time. A "LaunchBox library backup" option under menu 9 (Restore backup) undoes this if anything looks wrong.
The old manual-import reference file is still available (answer N to the direct-integration prompt) for anyone who'd rather not let the script touch LaunchBox's files directly -- and its ApplicationPath bug (was pointing at the game executable instead of the GameProfile XML LaunchBox actually launches by) is fixed too.
Full details: see TeknoParrot-Manager-CHANGELOG.txt in this release, or the wiki Changelog page.