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Beta 0.4.2

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@Junimeek Junimeek released this 15 Jul 22:40
· 64 commits to main since this release

So, turns out that the fog being broken in the previous versions wasn't the biggest problem still remaining. Thanks to me skipping the all-important playtesting step, I overlooked two extremely bad bugs that needed to be fixed immediately.

Bug Fixes:

  • Fixed a bug that made Juniper Hills completely impossible
  • Fixed a bug with the Baldicator. Which actually turned out to be an even bigger bug with Baldi's wandering AI as a whole.* oops

*Known Bugs

So, I kinda lied about the AI being fixed; it's actually still not completely fixed. Although it's mostly working now, it appears that getting sent to detention exhibits some unintended behavior: Baldi's sound priority is lowered. Detention is supposed to have a priority of 3, and Baldi's sight on the player is supposed to be 5. However, for some reason Baldi will head straight to detention when you're sent there, even when he's supposed to be prioritizing something else. I can't think of a single reason as to why this is, but I really needed to push this update out as Juniper Hills DESPERATELY needs to be fixed ASAP. If anyone with Unity knowledge stumbles across this and knows how to fix it, open an issue on this repo and let me know how to fix it.