Add how many keys were loaded from the .keys file, Added how many key…#3546
Add how many keys were loaded from the .keys file, Added how many key…#3546JustArchi merged 8 commits intoJustArchiNET:mainfrom
Conversation
…s were loaded into the queue.
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I don't like how this can be counter-intuitive. Parsing is actually made out of two parts, one is finding lines that parse to Either count all lines at the beginning of the loop, compare with final amount of games, and based on that state how many were skipped, or count games alone and do not use "lines" word, to not confuse anybody. I think that first one makes far more sense. |
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I updated it so that the linecount is from the file itself. Also the Lines message is now only shown if there are lines with unparsable keys. |
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Thanks a lot for your continuous improvements to the ASF project, much appreciated! 🏆 |
…s were loaded into the queue.
Checklist
Changes
More logging on the background redeemer to understand what the redeemer is doing.
Specifically i now log how many keys were imported from the keys file since the gets removed if one key is imported. All other lines are discarded even if they contain keys.
When the redeemer starts, it now shows how many keys were loaded // are in the queue.
New functionality
Additional info
Before it was not shown how many keys were imported and how many keys (or Lines) were ignored.
The only way to get the queue count was via a command line command.