The ultimate realistic physics simulation for FiveM. Layering real-world thermal models, surface-specific grip, and structural damage on top of the GTA V engine for a "Sim-Racing" experience.
- True Earth Gravity: SI-unit based gravity (9.8 m/s²) for realistic vehicle movement and player kinematics.
- Advanced SI Calculations: Mass and force logic converted to real-world metric standards.
- 60+ Material Support: Distinct grip coefficients (μ) for tarmac, gravel, mud, grass, ice, and more.
- Independent 4-Wheel Sensing: Each wheel detects the surface individually (configurable) for high-fidelity off-road response.
- Road Wetness: Accumulation and decay synced with
Renewed-Weathersync.
- Tire Heat Model: Dynamic temperature curves based on RPM, speed, and braking load.
- Grip Performance: Tires perform optimally between 80°C - 120°C; penalty for cold or overheated rubber.
- Tire Wear: Long-term degradation from friction and slides affecting baseline grip.
- Alignment Geometry: Frame impacts cause visual and functional camber/toe bends.
- Performance Mapping: Engine and body damage realistically degrade acceleration, top speed, and braking.
- Structural Failure: Chance of tire blowouts and steering lock based on impact severity.
- Clone the repository into your server's
resourcesfolder:git clone https://github.com/JustDevelopmentStudio/jds-physicsEngine.git [jds]/jds-physicsEngine
- Ensure Dependencies:
- Renewed-Weathersync (Required for weather/time sync)
- Configure:
- Edit
config/physics_advanced.luato tune grip and thermal constants. - Edit
config/vehicle_damage.luafor impact thresholds.
- Edit
- Add to server.cfg:
ensure Renewed-Weathersync ensure jds-physicsEngine
Detailed guides and implementation details are available in the docs/ directory:
- Advanced Physics Engine Guide: Deep dive into the math and logic.
- Exports API Reference: Integration guide for HUDs, mechanics, and racing scripts.
- Development Roadmap: Current Phase 1 status and upcoming Phase 2 (Telemetry) plans.
- NUI Telemetry Dashboard: Real-time G-force and thermal visualization.
- Dynamic Surface SFX: Gravel and dirt rolling sound integration.
- Brake Fade Simulation: Heat-based stopping power degradation.
© 2026 Just Development Studios. All rights reserved. Developed by JDS Core Team. Not for unauthorized redistribution.
