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v1.2.1.b7 (From 07.04.2026)

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@Juzlus Juzlus released this 07 Apr 19:45
· 37 commits to main since this release
f76093e

📋 Changelog

  • General:

    • Bumped module version to 1.2.1.b7.
    • Implemented HTMLEncoder for improved message security and protection.
    • Updated SkillAction to return the invoked method result (object?) or null if not found.
    • Reworked player event dispatching to call SkillAction once per distinct active skill, reducing redundant invocations.
    • Switched timing logic to use Server.CurrentTime instead of EngineTime.
    • Added startup console information and an automated version check on plugin load.
    • Implemented automatic copying of gamedata, DLLs, and language files during the build process (by @vinicius-trev).
    • Updated core dependencies: CounterStrikeSharp.API to 1.0.364 and MaxMind.Db to 5.0.0 (by @vinicius-trev).
    • Added geolocation support for Turkey (tr) and Czechia (cz).
    • Added Turkish (tr) language support (by @brkvlr) and improved Portuguese-Brazil (pt-br) translations (by @vinicius-trev).
    • If a translation is missing, the system now falls back to English text instead of displaying the raw translation key.
    • SkillUtils: Fixed spawn point selection bugs, memory referencing issues, and added maxHealth parameter support for AddHealth.
    • Fixed an issue where the E key (interact/defuse) was interrupted by skill usage; players can now defuse and interact with objects without interference.
    • Vote system timer now correctly resets after each vote.
  • Skill improvements:

    • Pilot (Rework):
      • Completely rewritten jump and fuel logic. Flight now requires a double-click of the jump key to activate.
    • Jester (Rework):
      • Refactored to a per-player system with improved timer stability. The Jester timer now resets when the player attempts to plant or defuse the bomb.
    • Noclip (Rework):
      • Total rework of the movement logic; improved collision detection to prevent getting stuck in objects and ensured smoother flight.
    • Ghost / C4 Camouflage / Ninja:
      • Observers can now see invisible players.
      • Improved bomb hiding function and fixed console spam issues.
    • Retreat / Enemy Spawn:
      • Fixed an error with incorrect spawn point interpretation.
    • Teleporter:
      • The mechanic has been changed to a percentage chance of swapping places with an enemy, rather than a guaranteed 100%.
    • Gambler:
      • Fixed a bug that allowed the skill to be refreshed without having the required money.
    • Shade:
      • Fixed issues related to teleportation logic.
    • Muhammed:
      • Blocked skill usage during team switching to prevent exploits.
    • Baseball:
      • Decoy grenades now have the same collision as players (PlayerClip).
    • Sniper Elite:
      • Major refactoring and fix for server crashes related to weapon swapping.
    • Replicator:
      • Added crouching animations for replicas to match player movement.
    • Blade Master / Cutter / Disarmament / Long Knife / Long Zeus / Killer Flash:
      • Improved handling for Bayonet weapon types.
      • Added friendlyFire configuration options for LongKnife, LongZeus, and KillerFlash.
    • Planter / Short Bomb / Chill Out:
      • Notifications now reach all valid players regardless of life status; added BombAbortPlant support.
    • Area Reaper:
      • Added a message while being on a disabled bombsite.
    • Wallhack:
      • Glow is now correctly disabled for dead players.
    • Sound Maker (Rework):
      • Reworked to automatically play a sound every 2 seconds (audible only for the player with skill).
  • New skills:

    • Aim Lock:
      • Lock your aim on the nearest enemy for a limited duration.
    • Homing Nades:
      • Your grenades (except smokes) are attracted to nearby enemies.
    • Magneto:
      • Pushes incoming enemy grenades away from the player.
    • Miner:
      • Deploys HE grenades that only detonate when an enemy is within range.
    • Illiterate:
      • While the user is alive, enemies are unable to read chat or HUD information.
    • Hot Bomb:
      • The C4 deals constant damage to the carrier as long as the skill owner is alive.
    • Illusionist:
      • Deploys a replica that walks straight ahead to distract enemies.
    • Magnetic Decoy:
      • Decoy grenades attract nearby players towards the center of the decoy.
    • Throwing Knife:
      • Adds the ability to throw a lethal knife at enemies.
    • Weightless:
      • Grenades fly faster and are no longer affected by gravity.
    • Wild Throw:
      • Causes a selected player to "forget their lineups," resulting in randomized grenade trajectories.
    • Smoker:
      • Your smoke grenades never run out.
  • New commands:

    • css_bot_place <slot : int> <godmode : bool> — Teleports a bot to the player's position with optional godmode and translation support.
    • !sethealth <health : int> - Admin command for health management and testing.
    • !plantedbomb <seconds : float> - Command for testing bomb-related states and logic.