v1.2.1.b8 (From 26.04.2026)
📋 Changelog
-
General:
-
Updated CounterStrikeSharp to the latest version.
-
New command for skill testing:
css_next_skill <(null)/index>. -
Updated gamedata signatures.
-
Replaced CS2TraceRay with
RayTraceApi. -
Replaced direct object references with entity indices to improve memory safety.
-
Fixed agent model paths.
-
Skills are now automatically disabled when a player leaves the server.
-
Added null-pointer checks for improved stability.
-
-
Skill improvements:
-
AimLock:
-
Aiming at the opponent's head has been improved.
-
-
Anomaly / Behind / Cypher / Push / SwapPosition / Teleporter:
-
Improved camera positioning during teleportation.
-
-
CarefulBullets / ExplosiveShot / FragileBomb:
-
Redesigned logic due to changes in the
OnTakeDamageevent.
-
-
FriendlyFire:
-
Fixed skill functionality when friendly fire is disabled on the server (Casual mode).
-
-
Hologram:
-
Blocked weapon dropping and picking up while in hologram form.
-
-
Illiterate:
-
Fixed a bug with correct text display.
-
-
Tracker:
-
Fixed issues related to timers.
-
-
Ninja:
-
Fixed a bug where the initial invisibility state never update.
-
-
NoRecoil / QuickShot:
-
Updated to match the new
AimPunchServicesstructure.
-
-
Noclip / Shade / Iana:
-
Migrated to
TraceHullShapefor more accurate collision detection.
-
-
ReZombie:
-
Disabled weapon usage in zombie mode and increased HP to 500.
-
-
-
Known Issues
-
LongKnife:
-
Right-click detection is currently broken on Linux (despite valid signatures).
-
-
Illusionist:
-
T-Pose bug: After adding animgraph_2, the character models don't have any animations built in. So, for now, there isn't really any way to do this without adding your own from the Workshop.
-
-
Note
MAJOR CHANGES
Replaced CS2TraceRay with RayTraceApi.
You will need both files from: RayTrace-CSS-API-v1.0.12.tar.gz and RayTrace-MM-v1.0.12-(linux/windows).tar.gz