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…7662) Add a Starlight Footer override with gold/amber CryptoThrone branding, RPG-flavored section headings (Adventure, Kingdom, Scrolls), social badges, and a decorative sword divider. The footer is hidden via CSS on the game/play page when the game-fullscreen overlay is active.
…7664) Expand hardSkills from 6 to 24 entries — each book is now a specific tool or technology with its own documentation page: JavaScript, Python, Rust, PHP, .NET, Docker, Kubernetes, Terraform, Ansible, Linux, Nginx, Traefik, SQL, Supabase, Redis, Git, Unity, Godot, Nmap, WireGuard, ML, N8N, GCloud, and Flutter. Expand softSkills from 6 to 24 entries — covering guides, theory, projects, and gaming documentation: Getting Started, Introduction, First Project, Programming theory, Automation, Emulation, SolarPunk, Technical Specs, Webmaster, API, CryptoThrone, RareIcon, CityVote, DiscordSH, Brackeys Jam, Pirate Jam, HerbMail, LofiFocus, Atlas, Charles, BitCraft, League of Legends, World of Warcraft, and RimWorld. Rebuild jay_docs.ts with cross-references between all 48 skills so each book modal shows related scrolls linking to sibling documentation pages.
) Adds /dashboard/grafana/ page with React component that fetches cluster metrics (CPU, Memory, Pods, Nodes) from Grafana API via the JWT-gated proxy and renders them as stat cards + time-series area chart. Moves raw Grafana proxy from /dashboard/grafana/* to /dashboard/grafana/proxy/* to separate the custom UI from the raw proxy endpoint.
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Dependency Review✅ No vulnerabilities or license issues or OpenSSF Scorecard issues found.Scanned FilesNone |
) Add /api/docs-meta.json endpoint that generates documentation metadata (title, description, img, tags, category) from the docs content collection at build time. Update Yuki BookModal to fetch this data and display header images, real doc descriptions, and tag chips from the MDX frontmatter instead of hardcoded summaries.
www.cryptothrone.com has no DNS record, causing cert-manager HTTP-01 self-check to fail with "no such host". This blocks certificate issuance for the bare domain too, resulting in Cloudflare 526 (invalid origin cert).
* feat(discordsh): add inventory card SVG and 16-slot inventory cap
Add a visual inventory/equipment card rendered as an SVG-to-PNG
attachment alongside the existing game and map cards. Players can
toggle it via a new "Inv" button available in all game phases.
- Add ViewInventory action and show_inventory toggle to SessionState
- Enforce MAX_INVENTORY_SLOTS (16) in add_item_to_inventory
- Create inventory.svg Askama template (400x500, equipment + 4x4 grid)
- Add InventoryCardTemplate builder and render pipeline in card.rs
- Wire Inv button into render.rs component rows for all phases
- Add /svg/inventory/{png,svg} HTTP endpoints in svg.rs
- Check inventory capacity before gold deduction in buy action
- Log dropped loot when inventory is full
* test(discordsh): expand inventory feature test coverage
Add 41 tests covering inventory cap, ViewInventory toggle, card
rendering, Inv button presence, rarity colors, truncation, equip
slot display, grid coordinates, and buy-at-capacity scenarios.
…r build (#7673) Reduce --max-old-space-size from 8192 to 4096 in Dockerfile to fit within GitHub Actions runner memory limits (7GB). Forward CI configuration from e2e target to container dependency so the Docker build uses the pre-built base image and GHA cache instead of building all Rust stages inline.
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Release: Dev → Main
11 atomic commits ready for main
Features
d7ec170)5f1f8eb)d3c57c8)c6caf38)110c4ba)4b4e125)Bug Fixes
5cceddb)16c64ba)CI/CD
3871dc9)Chores
adcc05e)588b118)This PR is automatically maintained by CI