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…trike through bevy_battle bridge (#8010) (#8046) All combat paths now delegate to bevy_battle ECS: - resolve_flee → bridge flee_system (RNG + class bonus + enemy turns on failure) - UseItem/HealAlly in combat → bridge enemy turns (no effect ticks, matching old behavior) - maybe_first_strike → bridge enemy turns (replacing direct enemy_turns call) - Solo stunned branch → bridge enemy turns Added run_flee_turn (returns flee success + logs) and run_enemy_turns_only (enemy turns without effect ticks) to battle_bridge. Made effect ticking configurable via tick_effects parameter on run_turn. Removed ~300 lines of dead production code: resolve_player_attack, tick_player_effects, tick_all_effects, tick_all_enemy_effects. Marked test-only functions with #[allow(dead_code)].
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Dependency Review✅ No vulnerabilities or license issues or OpenSSF Scorecard issues found.Scanned FilesNone |
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Release: Dev → Main
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