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…ridge (#8010) (#8077) Replace manual stack.qty -= 1 in apply_item with battle_bridge::consume_from_session which converts to Inventory<ProtoItemKind>, removes via bevy_inventory::remove (auto- cleans empty slots), and writes back. Add session-level helpers: consume_from_session, add_to_session, count_in_session, has_room_in_session. Update phoenix_feather test to expect stack removal instead of qty=0.
#8080) - Add TerrainReady resource: inserted once spawn-area chunk colliders are live, player movement frozen until then - Order chunk spawning before PlayerMovement system set so colliders exist before the first shape cast each frame - Add fallback floor in move_player: if player falls below terrain height (unloaded chunk), snap back to surface
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Dependency Review✅ No vulnerabilities or license issues or OpenSSF Scorecard issues found.Scanned FilesNone |
…nents (#8079) * feat(ci): upgrade weekly NX report to proper MDX with Starlight components Use CardGrid for environment cards, Tabs for NX Report / LOC Stats / Coverage sections, and admonition for the auto-generated timestamp. * feat(ci): output nx-report.json and nx-graph.json to astro-kbve public/data Pre-compiled JSON files served as static assets alongside the MDX pages. * fix(ci): move NX JSON files to dedicated public/data/nx/ subfolder
Remove kilobase-only namespace selector to collect logs from all namespaces. Exclude kube-system, kube-node-lease, kube-public via glob patterns. Set .project from pod_namespace instead of hardcoded "default".
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Release: Dev → Main
4 atomic commits ready for main
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bb43530)bfef7e9)4100429)Bug Fixes
3ef719a)This PR is automatically maintained by CI — KBVE Studio