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Release: 1 feature, 1 fix, 1 chore → Main#8085

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h0lybyte merged 4 commits intomainfrom
dev
Mar 16, 2026
Merged

Release: 1 feature, 1 fix, 1 chore → Main#8085
h0lybyte merged 4 commits intomainfrom
dev

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Release: Dev → Main

3 atomic commits ready for main

Features

Bug Fixes

  • fix(isometric): align terrain collider to visual cap surface (7d45286)

Chores


This PR is automatically maintained by CI — KBVE Studio

* chore: remove apps/gamejam and clean up CI references

All gamejam projects backed up to ~/Documents/ (zips + folder copy).
Remove Godot build matrix from ci-main.yml and pirate17/asteroids
file alteration triggers from utils-file-alterations.yml.

* fix(ci): restore empty Godot build matrix for future projects
Use full column_h instead of body_h for tile collider cuboids so the
collider top matches the visible cap. Fixes player feet clipping 0.06
units into the ground.
… bridge (#8010) (#8083)

Replace manual Vec<ItemStack> manipulation in gift, equip, sell, and
add_item_to_inventory with battle_bridge helpers (consume_from_session,
add_to_session). Update tests to use real proto item IDs and verify
bevy_inventory auto-removal of empty stacks.
Only keep warn/error/fatal from noisy infra namespaces (clickhouse,
arc-systems, arc-runners, monitoring, kube-system, longhorn, metallb,
cnpg, cert-manager, external-secrets). All levels preserved for app
namespaces. Fix glob exclusion to only skip Vector's own pods.
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Dependency Review

✅ No vulnerabilities or license issues or OpenSSF Scorecard issues found.

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@h0lybyte h0lybyte merged commit eb443cd into main Mar 16, 2026
13 of 14 checks passed
@github-project-automation github-project-automation bot moved this from Review to Done in KBVE Mar 16, 2026
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