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feat(bevy_battle): fix flaky test + add combat snapshot module#8091

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h0lybyte merged 5 commits intodevfrom
trunk/flaky-fix-1773652204
Mar 16, 2026
Merged

feat(bevy_battle): fix flaky test + add combat snapshot module#8091
h0lybyte merged 5 commits intodevfrom
trunk/flaky-fix-1773652204

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@h0lybyte h0lybyte commented Mar 16, 2026

Summary

  • Fix flaky test: multiple_fire_flasks_stack_burning intermittently panicked because all enemy level tiers include Intent::Flee in their intent pool. Bump HP to 500 and guard assertion with bounds check.
  • New snapshot module: bevy_battle::snapshot extracts render-ready CombatSnapshot from the ECS world after app.update(). Game-agnostic types (PlayerSnapshot, EnemySnapshot, EffectSnapshot) that any renderer (SVG cards, isometric HUD, web UI) can consume without importing bevy or discord types.

Part of #8010 (Phase 3)

Test plan

  • cargo test -p bevy_battle — 58 tests pass (52 original + 6 snapshot)
  • cargo test -p axum-discordsh — 556 tests pass
  • Flaky test stable across 10 consecutive full-suite runs

🤖 Generated with Claude Code

Bump test enemy HP to 500 and guard against enemy flee (all level
tiers have Flee in their intent pool). The test validates burning
effect stacking, not flee behavior, so it gracefully skips the
burning assertion if the enemy fled between fire flask uses.
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github-actions bot commented Mar 16, 2026

Dependency Review

✅ No vulnerabilities or license issues or OpenSSF Scorecard issues found.

Scanned Files

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Add bevy_battle::snapshot with CombatSnapshot, PlayerSnapshot,
EnemySnapshot, and EffectSnapshot types. The capture() function
extracts a game-agnostic combat snapshot from the ECS world that
any renderer (SVG cards, isometric HUD, web UI) can consume.

6 new tests covering player/enemy capture, effects, death detection,
index sorting, defending flag, and clone/debug traits.
@h0lybyte h0lybyte changed the title fix(discordsh): stabilize flaky fire flask burning test feat(bevy_battle): fix flaky test + add combat snapshot module Mar 16, 2026
Add snapshot capture to CombatTurnResult and GameCardTemplate::from_snapshot()
that reads combat fields (HP, armor, effects, intent) from bevy_battle's ECS
snapshot while preserving session fields (gold, XP, gear, room, phase). This
establishes a single source of truth for combat display data across SVG cards,
isometric game, and future web UI renderers.
Align with upstream proto rename (slug → ref) across itemdb, npcdb,
mapdb, and questdb schemas. Updates id_for_slug → id_for_ref,
from_slug → from_ref, and .slug → .r#ref field access.
@h0lybyte h0lybyte merged commit eb795ee into dev Mar 16, 2026
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@h0lybyte h0lybyte deleted the trunk/flaky-fix-1773652204 branch March 16, 2026 09:52
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