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fix(ci): exclude generated WASM assets from CodeQL scanning#8210

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h0lybyte merged 1 commit intodevfrom
trunk/8183-1773790528
Mar 18, 2026
Merged

fix(ci): exclude generated WASM assets from CodeQL scanning#8210
h0lybyte merged 1 commit intodevfrom
trunk/8183-1773790528

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Summary

  • Adds apps/kbve/astro-kbve/public/isometric/assets to paths-ignore in both CodeQL init steps (JS/TS+Python job and Rust job)

Why

These files are machine-generated (wasm-bindgen → Vite bundle, auto-deployed by the bevy WASM build job). CodeQL was producing 27 false positive alerts against this output — js/trivial-conditional, js/comparison-between-incompatible-types, etc. None are actionable since the code is not human-authored.

The actual game source in apps/kbve/isometric/src/ remains fully scanned.

Closes #8183

Add apps/kbve/astro-kbve/public/isometric/assets to paths-ignore in
both the JS/TS+Python job and the Rust job. These files are
machine-generated (wasm-bindgen + Vite bundle) and were producing 27
false positive alerts against auto-deployed build output.
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Dependency Review

✅ No vulnerabilities or license issues or OpenSSF Scorecard issues found.

Scanned Files

None

@h0lybyte h0lybyte merged commit 1b65473 into dev Mar 18, 2026
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@h0lybyte h0lybyte deleted the trunk/8183-1773790528 branch March 18, 2026 00:05
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