fix(ci): exclude generated WASM assets from CodeQL scanning#8210
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fix(ci): exclude generated WASM assets from CodeQL scanning#8210
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Add apps/kbve/astro-kbve/public/isometric/assets to paths-ignore in both the JS/TS+Python job and the Rust job. These files are machine-generated (wasm-bindgen + Vite bundle) and were producing 27 false positive alerts against auto-deployed build output.
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Dependency Review✅ No vulnerabilities or license issues or OpenSSF Scorecard issues found.Scanned FilesNone |
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Summary
apps/kbve/astro-kbve/public/isometric/assetstopaths-ignorein both CodeQL init steps (JS/TS+Python job and Rust job)Why
These files are machine-generated (wasm-bindgen → Vite bundle, auto-deployed by the bevy WASM build job). CodeQL was producing 27 false positive alerts against this output —
js/trivial-conditional,js/comparison-between-incompatible-types, etc. None are actionable since the code is not human-authored.The actual game source in
apps/kbve/isometric/src/remains fully scanned.Closes #8183