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Map out the multi-zone procedural world system using deterministic seeds. Covers data model, ROWS flow, UE5 PCG integration, zone travel, seed registry, and 7-phase implementation roadmap.
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* fix(rows): use JSON Merge Patch for fleet scaling The Agones Fleet CRD doesn't expose a standard /scale subresource. Use PATCH on the fleet spec with merge-patch+json instead of PUT on /scale. Fixes 400 "no kind registered for v1.Scale" error. Now RestartFleet is fully self-service — one API call handles: scale 0 → clean DB → scale back up. * feat(rows): Agones SDK proxy + startup reconciliation + GameServer tagging - New agones/sdk.rs module: - set_label(), set_annotation(), set_labels() — tag GameServers via K8s API - get_gameserver() — read full GameServer info (state, labels, players) - mark_draining() — signal graceful shutdown via label - tag_allocated() — batch-set zone/map/instance/customer metadata - reconcile_allocations() — rebuild tracking map from live Agones state - Pipeline: tag_gameserver() step after instance creation Sets ows.kbve.com/zone, map, zone-instance, world-server-id labels - Startup reconciliation: on ROWS boot, scan Agones for allocated GameServers and rebuild zone_servers tracking map (crash recovery) - TODOs stubbed for: Prometheus metrics, distributed locks, multi-cluster, player capacity tracking
Needed for sdk.rs set_label(), set_annotation(), tag_allocated() to PATCH labels/annotations on GameServer resources via K8s API.
h0lybyte
approved these changes
Mar 27, 2026
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Release: Dev → Main
6 atomic commits ready for main
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