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KK edited this page Feb 20, 2022 · 9 revisions

Minecraft Events

Listening

  • From a connected client run Listen <EventName>
    • Example: Listen PlayerDeathEvent

Stop Listening

  • From a connected client, that is already listening to an event, run Ignore <EventName>
    • Example: Ignore PlayerDeathEvent

List of Events, and arguments

Events are formatted like Event <EventName> <JsonArray of arguments>

  • Example: Event PlayerDeathEvent ["PlayerName","PlayerName died from falling", {"world":"world","x":1000,"y":20,"z":20}]
PlayerDeathEvent

This event is triggered when a player dies

Event PlayerDeathEvent ["PlayerName","PlayerName died from falling",{"world":"world","x":1000,"y":20,"z":20}]

Arguments:

  • [0] - Player who died
  • [1] - Cause of death
  • [2] - Location of death
    • world - World died in
    • x - X position of death
    • y - Y position of death
    • z - Z position of death
PlayerJoinEvent

This event is triggered when a player joins

Event PlayerJoinEvent ["PlayerName"]

Arguments:

  • [0] - Player who joined
PlayerQuitEvent

This event is triggered when a player leaves

Event PlayerQuitEvent ["PlayerName"]

Arguments:

  • [0] - Player who left
AsyncPlayerChatEvent

This event is triggered when a player chats

Event AsyncPlayerChatEvent ["PlayerName", "Message sent in chat"]

Arguments:

  • [0] - Player who left
  • [1] - Message sent in chat

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