KSP2 Redux 0.2.7 (Beta 5)
·
12 commits
to main
since this release
Formerly v0.2.3.0-beta+7b1b3356 / Beta 5.
v0.2.3.0.101933-beta (2026-04-25)
Fifth public beta release of KSP2 Redux.
To install, use the Redux Updater app, do not download any files from this page manually.
New Content
Features
- Added: Custom flags (place image files in
KSP2Redux/mods/<YourModName>/flagsand restart game) - Added: Discord Rich Presence support
- Added: Statistics window in the main menu and Esc menu
Parts
- Added: SM+ "Cheetah" orbital engine
- Added: SM+ "Bobcat" launcher/sustainer engine
- Added: 3 SM+ adapters
- Added: 4 SM+ fuel tanks
Science
- Added: 2 new tech nodes in the tech tree
Modding Support
- Upgraded to Unity 6000.4.1
- Modding SDK now works with KSP2 Redux (beta 5+ only)
- Added "Project Shakespeare", a KSP1 parts mod → KSP2 parts mod converter - EXPERIMENTAL, no support provided for specific KSP1 mods
- Added Event and Command bindings to UITK for buttons
- Added sound manipulators to UITK
- Added localization converters for UITK MVVM bindings
Other
- New Updater application is now used to install, update/downgrade and uninstall KSP2 Redux
- Added Discord Rich Presence support
- Added a new Statistics window in the main menu and Esc menu
Bug Fixes & QoL Improvements
Construction
- Fixed: Struts disconnect when undoing
- Fixed: Struts in symmetry act get cross-wired when placed on rotated parts
Environments
- Fixed: Mission control shader made displays look grey
EVA
- Fixed: Fix that was supposed to fix being able to plant flags on spacecraft that are not on ground
Flight and Map
- Updated: Increased SAS Stability
- Updated: KSP1-style input smoothing for both normal and precision mode
- Fixed: Telemetry wasn't up to date in SAS FixedUpdate
- Fixed: Map UI breaks when a targeted vessel gets destroyed
- Fixed: TelemetryComponent NREs upon destruction of a targeted vessel
- Fixed: Orbital line in other SOIs no longer ignore axialTilt, which means more accurate orbital lines.
FX and Audio
- Updated: Countdown now plays if loaded from save now
- Fixed: Countdown timing was slightly off
- Fixed: FXBase NREs when teleporting
Tutorials and Missions
- Fixed: "This Is Very Normal" mission completes when not in orbit
- Fixed: Final "I. P.A.I.G.E" mission being impossible
- Fixed: Final "I. P.A.I.G.E" objective text being wrong
- Fixed: Gateway missions completing without having actually completed the objectives
UI/UX
- Updated Flag Site UI style
- Updated SW console UI
- Fixed: SW console not showing any logs
- Fixed: Flag Site UI description and location name had text limits
- Fixed: Heating bars and Parts Picker don't get hidden when pressing F2
- Fixed: Color manager presets get deleted on revert
- Fixed: CommNet tooltip NRE upon hovering over it when there's no active vessel
- Fixed: UITK loading flow background is stretched on ultrawide monitors
- Fixed: Parallax effect on tech nodes on ultrawide monitors
- Fixed: Campaign folder would get deleted if it was empty
Other
- Updated Shapes package to 4.5.1
- Removed Herobrine
Performance
- Reduce string overhead in Module_RCS when thruster status text is not visible.
- Refactor RelativeOrbitSolver to avoid allocating TransformModels (Lots, and lots of profiling the map view. Eventually we got it down though, probably.)
- Enabled DirectStorage
Mod Breaking Changes
- Custom UITK elements made with UxmlFactory are no longer supported in Unity 6.4. Please upgrade to [UxmlElement] attribute-based custom elements. More info in the Unity documentation.
Known Issues
- The new SM+ engines' gimbal animation is not final
- The SM+ parts have no reentry VFX yet
- Balancing for SM+ parts is not final
- "Project Shakespeare" KSP1 mod loader is in an extremely early, experimental state. It is meant as a preview for our future comprehensive editor tooling for helping KSP1 modders port their parts to KSP2 Redux.