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KSP2 Redux 0.2.7 (Beta 5)

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@cheese3660 cheese3660 released this 25 Apr 01:55
· 12 commits to main since this release
067a0ac

Formerly v0.2.3.0-beta+7b1b3356 / Beta 5.

v0.2.3.0.101933-beta (2026-04-25)

Fifth public beta release of KSP2 Redux.
To install, use the Redux Updater app, do not download any files from this page manually.

New Content

Features

  • Added: Custom flags (place image files in KSP2Redux/mods/<YourModName>/flags and restart game)
  • Added: Discord Rich Presence support
  • Added: Statistics window in the main menu and Esc menu

Parts

  • Added: SM+ "Cheetah" orbital engine
  • Added: SM+ "Bobcat" launcher/sustainer engine
  • Added: 3 SM+ adapters
  • Added: 4 SM+ fuel tanks

Science

  • Added: 2 new tech nodes in the tech tree

Modding Support

  • Upgraded to Unity 6000.4.1
  • Modding SDK now works with KSP2 Redux (beta 5+ only)
  • Added "Project Shakespeare", a KSP1 parts mod → KSP2 parts mod converter - EXPERIMENTAL, no support provided for specific KSP1 mods
  • Added Event and Command bindings to UITK for buttons
  • Added sound manipulators to UITK
  • Added localization converters for UITK MVVM bindings

Other

  • New Updater application is now used to install, update/downgrade and uninstall KSP2 Redux
  • Added Discord Rich Presence support
  • Added a new Statistics window in the main menu and Esc menu

Bug Fixes & QoL Improvements

Construction

  • Fixed: Struts disconnect when undoing
  • Fixed: Struts in symmetry act get cross-wired when placed on rotated parts

Environments

  • Fixed: Mission control shader made displays look grey

EVA

  • Fixed: Fix that was supposed to fix being able to plant flags on spacecraft that are not on ground

Flight and Map

  • Updated: Increased SAS Stability
  • Updated: KSP1-style input smoothing for both normal and precision mode
  • Fixed: Telemetry wasn't up to date in SAS FixedUpdate
  • Fixed: Map UI breaks when a targeted vessel gets destroyed
  • Fixed: TelemetryComponent NREs upon destruction of a targeted vessel
  • Fixed: Orbital line in other SOIs no longer ignore axialTilt, which means more accurate orbital lines.

FX and Audio

  • Updated: Countdown now plays if loaded from save now
  • Fixed: Countdown timing was slightly off
  • Fixed: FXBase NREs when teleporting

Tutorials and Missions

  • Fixed: "This Is Very Normal" mission completes when not in orbit
  • Fixed: Final "I. P.A.I.G.E" mission being impossible
  • Fixed: Final "I. P.A.I.G.E" objective text being wrong
  • Fixed: Gateway missions completing without having actually completed the objectives

UI/UX

  • Updated Flag Site UI style
  • Updated SW console UI
  • Fixed: SW console not showing any logs
  • Fixed: Flag Site UI description and location name had text limits
  • Fixed: Heating bars and Parts Picker don't get hidden when pressing F2
  • Fixed: Color manager presets get deleted on revert
  • Fixed: CommNet tooltip NRE upon hovering over it when there's no active vessel
  • Fixed: UITK loading flow background is stretched on ultrawide monitors
  • Fixed: Parallax effect on tech nodes on ultrawide monitors
  • Fixed: Campaign folder would get deleted if it was empty

Other

  • Updated Shapes package to 4.5.1
  • Removed Herobrine

Performance

  • Reduce string overhead in Module_RCS when thruster status text is not visible.
  • Refactor RelativeOrbitSolver to avoid allocating TransformModels (Lots, and lots of profiling the map view. Eventually we got it down though, probably.)
  • Enabled DirectStorage

Mod Breaking Changes

  • Custom UITK elements made with UxmlFactory are no longer supported in Unity 6.4. Please upgrade to [UxmlElement] attribute-based custom elements. More info in the Unity documentation.

Known Issues

  • The new SM+ engines' gimbal animation is not final
  • The SM+ parts have no reentry VFX yet
  • Balancing for SM+ parts is not final
  • "Project Shakespeare" KSP1 mod loader is in an extremely early, experimental state. It is meant as a preview for our future comprehensive editor tooling for helping KSP1 modders port their parts to KSP2 Redux.