copied from blowfishpro#197
Filed by @drewcassidy
Use case: A conformal decal mod that needs to know when the parent part has been switched so it can re-project onto the new model. Right now this is only possible with the stock switcher and GameEvents.OnVariantApplied.
copied from blowfishpro#197
Filed by @drewcassidy
Use case: A conformal decal mod that needs to know when the parent part has been switched so it can re-project onto the new model. Right now this is only possible with the stock switcher and GameEvents.OnVariantApplied.