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Feature Request: Event for when a part has been switched #16

@JonnyOThan

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@JonnyOThan

copied from blowfishpro#197

Filed by @drewcassidy

Use case: A conformal decal mod that needs to know when the parent part has been switched so it can re-project onto the new model. Right now this is only possible with the stock switcher and GameEvents.OnVariantApplied.

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