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"Reborn Pepe"
In order by game ID:
1013030 - Pendulum Zombie Dragon
When this card is activated: You can add 1 Level 4 or lower Pendulum Monster from your Deck to your hand. If a Zombie-Type monster you control with 2000 or less ATK attacks an opponent's monster: You can reduce the ATK and DEF of the card it battles with to 0. You can only use this effect of "Pendulum Zombie Dragon" once per turn.
A dragon revived by sorcery. Its breath is highly corrosive.

1013031 - Armored Pendulum Zombie
Once per turn, during either player's turn: You can reduce the battle damage you take from a battle involving a Zombie-Type monster you control to 0.
This warrior blindly swings a deadly blade with devastating force.

1013032 - The 13th Grave
If you control no monsters: You can Special Summon 1 Zombie-Type monster from your Deck. It's effects are negated and it becomes level 3. You can use this effect of "The 13th Grave" once per turn.
A zombie that suddenly appeared from plot #13 - an empty grave.

1013033 - Corroding Pendulum Shark Zombie
You can destroy this card in your Pendulum Zone, and if you do, add 1 Level 3 or lower Zombie-Type monster from your Deck to your hand. Once per turn: You can target 1 monster on your opponent's side of the field; destroy both that target and 1 Spell/Trap Card you control, and if you do, Zombie-Type and WATER monsters you control gain ATK equal to half that target's ATK until the End Phase. You can only use the effects of "Corroding Pendulum Shark Zombie" once per turn.
A zombie shark that can deliver its lethal curse with a spell.

1013034 - Wood Remains
You can destroy this card in your Pendulum Zone, and if you do, add 1 Level 3 or lower Zombie-Type monster from your Deck or Graveyard to your hand. You can only use this effect of "Wood Remains" once per turn.
A living corpse of wood re-animated by the power of darkness.

1013035 - Dokuroizo the Pendulum Reaper
Once per Battle Phase: You can Special Summon this card from your Pendulum Zone as an Effect Monster with these effects:
- When this card destroys an opponent's monster by battle, banish it instead of sending it to the Graveyard.
- When this card is destroyed by an opponent's monster by battle, battle damage is doubled, then inflict damage to your opponent equal to the damage you took.
A messenger of doom that steals a soul with a single blow.

1013036 - Blue-Eyed Silver Pendulum Zombie
Once per turn: You can target 1 non-Zombie-Type monster on the field; it's DEF becomes 0, and if it does, it also becomes Zombie-Type. If your opponent controls at least 1 Zombie-Type monster: You can send 1 monster to the Graveyard from your hand or Deck whose level is equal to or lower than the combined levels of the Zombie-Type monster(s) on your opponent's side of the field.
The beams from the eyes of this creature are said to turn enemies into zombies.

1013037 - Graveyard and the Hand of Invitation
You cannot Pendulum Summon monsters, except Zombie-Type monsters. This effect cannot be negated. During your End Phase: Send 1 card on the field to the Graveyard. You must have at least 1 Zombie-Type monster in your Graveyard to activate and resolve this effect. All Zombie-Type monsters gain 800 ATK.
A graveyard that serves as a power source for zombies.

1013038 - Clown Pendulum Zombie
Once per turn, during either player's turn: You can Special Summon this card from your Pendulum Zone as an Effect Monster with these effects:
- This card gains 100 ATK times the number of Zombie-Type and/or DARK monsters on the field.
- Once per turn, if this card declares an attack: You can target 1 face-up monster your opponent controls; change its battle position.
A clown revived by the powers of darkness. Its deadly dance has sent many monsters to their graves.

1013039 - Magical Pendulum Ghost
Zombie-Type and Spellcaster-Type monsters you control cannot be target for your opponent's card effects. Once per turn: You can send the top card of your Deck to the Graveyard, then target 1 Set card in the Spell & Trap Card Zone. Reveal that target, force its activation; if it is a Trap card, then negate its effect if the activation timing is incorrect, and if you do, banish it. (If it is not a Trap Card, return it face-down.)
This creature casts a spell of terror and confusion just before attacking it's enemies.

1013040 - The Snake Hair
Once per turn, during either player's turn: You can target 1 Effect Monster on the field; its effects are negated, also it cannot attack. This effect can only be used once while this card is face-up in the Pendulum Zone. When that target is destroyed, destroy this card.
A monster with the head of poisonous snakes. One look from this monster can turn an opponent into stone.

1013041 - Fire Reaper
When you destroy an opponent's monster, inflict 500 damage to your opponent.
If this card is destroyed: You can target 1 monster your opponent controls; it loses 500 ATK.

1013042 - Phantom Pendulum Ghost
Once per turn: You can pay 500 Life Points to destroy 1 Spell/Trap card on the field.
If this card is destroyed: You can add 1 Zombie-Type monster from your Graveyard to your hand.

1013043 - Fiend's Hand
When your opponent Summons a monster(s): You can destroy the monster(s) with 2000 or more ATK, and if you do, destroy this card and those monsters. Banish those monsters destroyed by this effect instead of sending them to the Graveyard. You can only use this effect of "Fiend's Hand" once per turn.
Arms that reach out from the Swamp of Chaos to drag down the damned.

1013044 - Mech Mole Pendulum Zombie
At the start of the Damage Step, if a monster you control battles an opponent's monster: You can return both monsters to the hand (without damage calculation). You can destroy this card in your Pendulum Zone, and if you do, add 1 Level 4 or lower Zombie-Type monster from your Deck to your hand. You can only use these effects of "Mech Mole Pendulum Zombie" once per turn.
This creature attacks by launching missile-like arms.

1013045 - The Wandering Doomed
(Quick Effect): You can choose 1 face-up Pendulum Monster in your Extra Deck; add this card to your Extra Deck face-up, then place that chosen card in your Pendulum Zone. If a Zombie monster you control would be destroyed or banished, you can send 1 face-up Extra Deck card to the GY instead.
A monster that wanders the edges of the netherworld.

1013046 - Shadow Pendulum Specter
When this card is activated: You can add 1 Level 1 monster from your Deck to your hand. You can destroy this card; until the end of the next turn, the zones in this card's column and it's adjacent columns become Link Zones.
(Quick Effect) You can discard this card; place 1 Pendulum monster from your face-up Extra Deck or Monster Zone in your Pendulum Zone. If this card is in the GY: You can shuffle this card into the Deck, then Special Summon 1 card in your Pendulum Zone.

1013047 - Pendulum Bone Mouse
You can send 1 Normal Pendulum Monster in your hand or field to the GY; then Special Summon 1 Normal Fusion Monster in your Extra Deck, but if you do destroy it during the End Phase. You can only activate this effect of "Pendulum Bone Mouse" once per turn. Once, while this card is on the field: You can shuffle up to 6 face-up cards in your Extra Deck (min. 2) into the Deck, and if you do, draw 1 card for every 2 cards sent.
A mouse that has returned as a Zombie to seek revenge on cats.

1013048 - Flame Pendulum Ghost
When this card is placed in your Pendulum Zone (Quick Effect): You can Special Summon 1 Normal Fusion Monster from your Extra Deck whose Level is between this card's Left and Right Pendulum Scale, but if you do, destroy it during the End Phase. When a card on the field is destroyed, inflict 500 damage x the number destroyed. If this card in the Pendulum Zone would be destroyed, destroy a card your opponent controls instead, and if you do, destroy this card.
1 Zombie monster + 1 FIRE monster
A fiery spirit that burns anything in its path.

1013049 - Pendulum Zombie Warrior
When this card is placed in your Pendulum Zone (Quick Effect): You can Special Summon 1 Normal Fusion Monster from your Extra Deck whose Level is between this card's Left and Right Pendulum Scale, but if you do, destroy it during the End Phase. Normal Zombie monsters you control gain 1200 ATK. If a Normal Zombie monster attacks, negate the effects of the attack target during that Battle Phase.
1 Zombie monster + 1 Warrior monster
It appears weak, but it strikes with quick, sharp stabs.

1013050 - Pendulum Mammoth of Goldfine
When this card is placed in your Pendulum Zone (Quick Effect): You can Special Summon 1 Normal Fusion Monster from your Extra Deck whose Level is between this card's Left and Right Pendulum Scale, but if you do, destroy it during the End Phase. Effect Monsters your opponent controls lose 2200 ATK, also, they cannot activate thier effects during the turn they are Summoned. Once, while this card is face-up: You can move this card into an adjacent unoccupied Spell & Trap Card Zone as a Continuous Spell card; apply this card's Pendulum Effects.
"The Snake Hair" + "Dragon Zombie"
A very unusual skeletal zombie elephant with glowing gold bones.

1013051 - Skelegon
When this card is placed in your Pendulum Zone (Quick Effect): You can Special Summon 1 Normal Fusion Monster from your Extra Deck whose Level is between this card's Left and Right Pendulum Scale, but if you do, destroy it during the End Phase. Zombie monsters you control can attack directly but when it does so using this effect, battle damage becomes 1700. When you Pendulum Summon a Zombie monster(s), it is unaffected by other card's effects this turn.
"The Snake Hair" + 1 Dragon monster
A skeletal zombie dragon that is capable of flying across the skies.

1013052 - Temple of Skulls
When an opponent's monster attacks a monster you control, before damage calculation, destroy that opposing monster. You can only use this effect of "Temple of Skulls" once per turn. You can destroy this card in your Pendulum Zone, and if you do, add 1 Zombie-Type monster from your Graveyard to your hand.
A mysterious temple of skulls and bones that pulls in unsuspecting enemies.

1013053 - Master Pendulum Kyonshee
Once per turn, when a Normal Zombie-Type monster you control destroys an opponent's monster, after damage calculation: You can target that monster; it can attack again. You can destroy this face-up card in your Pendulum Zone, and if you do, add 1 Level 4 or lower Zombie-Type monster from your Deck to your hand. You can only use this effect of "Master Pendulum Kyonshee" once per turn.
A wandering Kyonshee searching for a strong rival to defeat. They say he was known as the master of all martial arts.

1013055 - Dark Pendulum Assailant
If a Normal Zombie-Type monster you control attacks a Defense Position monster whose DEF is lower than that monster's ATK, inflict the difference as Battle Damage to your opponent's Life Points. Once per Battle Phase: Special Summon this card as an Effect Monster with this effect:
- When this card attacks or is attacked by an opponent's monster, change this card's ATK to twice its original ATK, during damage calculation only.
Armed with the Psycho Sword, this sinister assassin rules the bad land.

1013056 - Graveyard of Lost Souls
When this card is activated: Send 1 Zombie monster from your Deck or return 1 of your banished Zombie monsters to your GY. While there is at least 1 Zombie monster in your GY, once per turn, this card cannot be destroyed by card effects. Once per turn: You can add 1 Zombie monster, who's Level is equal to or less than the combined Levels of the Zombie monsters in your GY, from your Deck or GY to your hand. Once per turn, if a Zombie monster(s) is sent to either player's Graveyard from the hand or their field by card effect, that player draws 1 card. When this card leaves the field, send all Zombie monsters to the GY.

1013057 - Super Pendulum Fusion
Discard 1 card; Fusion Summon 1 Pendulum Fusion Monster from your Extra Deck, using monsters from either field, cards in your Pendulum Zones, or face-up Extra Deck as Fusion Material. (Face-up Extra Deck cards are sent to the GY.) Neither player can activate cards or effects in response to this effect's activation. You can banish this card from your GY; choose 1 Normal Pendulum Fusion Monster in your Extra Deck; place that card in your Pendulum Zone.

1013058 - Azegahl, Pendulum Soul Reaper
1 Pendulum Normal Monster
If this card is Link Summoned: You can Special Summon 1 Pendulum Normal Monster from your face-up Extra Deck or Pendulum Zone. While this card points to a "Pendulum" Zombie monster, apply its Pendulum effects in the Monster Zone.

1013059 - Viradik, Necro Pendulumage
Once while this card is face-up on the field, you can activate these effects:
- If you control another card in your Pendulum Zone: You can Special Summon it.
- If you control a Pendulum Normal Monster: You can place it in your Pendulum Zone.
1 Pendulum Normal Monster + 1 DARK monster
If this card is Fusion Summoned, this card is unaffected by card effects until the end of the turn. If this card was Fusion Summoned using a "Pendulum" Pendulum Normal Monster(s), this card gains their Pendulum effects, also apply the effects in the Monster Zone. If this card in the Monster Zone is destroyed: You can place this card in your Pendulum Zone.

1013060 - Reitslicer, Pendulum Pirate
If all the monsters you control are Zombie Pendulum monsters (min. 1), both players must send non-Zombie monsters Special Summoned from the Extra Deck back to the Extra Deck.
2 Level 4 Zombie Pendulum Monsters
This card's ATK becomes twice the combined original ATK of the Xyz Materials attached to this card. If you can Pendulum Summon Level 4, you can Pendulum Summon this face-up card in your Extra Deck. You can detach 2 Xyz Material from this card; Special Summon 1 Zombie Pendulum Monster from your face-up Extra Deck or GY, then you can place this face-up card in your Pendulum Zone. If this card is Pendulum Summoned: You can target 1 Zombie moster in your GY and 1 face-up monster your opponent controls; attach them to this card as material.

1013062 - Three-Legged Pendulum Zombie
Once per turn: You can target 1 Normal Zombie-Type Monster you control; this turn it is treated as a Tuner Monster. If a face-up Zombie-Type Synchro Monster you control that was Synchro Summoned using Zombie-Type monsters you control would be destroyed, destroy this card instead.
A pair of friendly skeletons, lean and fat, that travel with extreme difficulty.

1013063 - Plaguespreader Zombie Dragon
This card's name is "Plaguespreader Zombie" while face-up on the field. Once per turn, you can reveal the top card of your Deck, if it's a monster, this card loses ATK equal to its original DEF, and if it does, Special Summon 1 Level 4 or lower monster from your hand, Graveyard, Deck, or face-up Extra Deck whose ATK is equal to or lower than card's current ATK, except "Plaguespreader Zombie Dragon" otherwise send that card to the bottom of the Deck. You cannot Special Summon monsters for the rest of this turn, except Zombie-Type monsters.

1013065 - Pendughoul with an Appitite
Cards that activate in the hand are negated, also, for every card you negate with this effect, you gain 500 LP.
A monster with a very big appetite that has never been satisfied.

1013067 - Ghost Soldier #1
Once per turn, when this card attacks or is attacked: You can negate the attack, and if you do, return this card to your hand, then Special Summon a different monster whose Level is equal to this card's previous Level on the field. Once per turn, during either player's turn: You can increase this card's Level by 1. You can only use each effect of "Ghost Soldier #1" once per turn.

1013069 - Settlement of the Soul
When a monster on your side of the field is sent to the Graveyard, gain LP equal to the Level/Rank of the monster x 100. Once per turn, during your Main Phase: You can send this card to the Graveyard; Special Summon 1 monster from your Graveyard whose ATK is equal to or lower than the amount of LP you gained by this card's effect.

1013070 - Bone Zombie Dragon
1 Zombie-Type Tuner + 1 or more non-Tuner monsters
If this card was Synchro Summoned using a non-Tuner Zombie-Type monster(s) as Synchro Material, this card gains 100 ATK times the Level of that Synchro Material monster(s). When this card destroys an opponent's monster by battle: You can target 1 Level 4 or lower Zombie-Type monster in either player's Graveyard; Special Summon it to your field.

1013071 - Yaranzo, Pendulum Treasure Box
If a Monster Effect in your opponent's possession is activated: You can negate the effect and activation, and if you do, set it face-down in your opponent's Spell/Trap Zone. It cannot be activated. If this card leaves the field, return it to your opponent's hand. You can only use this effect of "Yaranzo, Pendulum Treasure Box" once per turn.
Once per turn: You can pay 500 LP, then send 1 face-up card in your Pendulum Zone to the Extra Deck, and if you do, place this card in your Pendulum Zone. You can only use this effect of "Yaranzo, Pendulum Treasure Box" once per turn. If this card is sent to the Extra Deck, add the card sent to the Extra Deck by this effect to your hand.

1013072 - Shadow Mage of the Graveyard
You can destroy this card and 1 other card in your Pendulum Zone; gain LP equal to half the combined ATK of the destroyed Pendulum Monsters. Zombie Monster Effects that activate in the GY cannot be negated.
1 Zombie Tuner + 1+ Zombie monsters
For this card's Synchro Summon, you can treat 1 Pendulum Summoned Normal Monster you control as a Tuner. When this card is Synchro Summoned: You can add 1 card from your Graveyard, and an additional card of a different type if this card was Synchro Summoned using a Pendulum Zombie Monster, to your hand. If this card in the Monster Zone is destroyed by battle or card effect: You can place this card in your Pendulum Zone.

1013073 - Three-Headed Bone Zombie Dragon
1 DARK Zombie Tuner + 1 Zombie Synchro Monster
This card can make up to 2 additional attacks on monsters during each Battle Phase. If this card destroys an opponent's monster by battle: You can target 1 Level 7 or lower Zombie Monster in either player's GY; Special Summon it to your field. During the End Phase, if this Synchro Summoned card was sent to the GY this turn: You can banish 3 Zombie Monsters from your GY; Special Summon it, and if you do, this card gains ATK equal to the banished monster's combined Level's x 300 until your next Battle Phase.
