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…hadow casting but too far away
Dev -> Refactor
…oint Light naming
…o pbr header file
…it was causing flickering
Refactor -> Dev (v0.7)
…here is a lingering issue where manually setting VPL shadow samples does not work --> maybe an issue with C++ struct alignment of VPL data??
… of virtual light. This would cause weird and hard to track down errors once the engine made a copy of a VPL and then tried casting the copy to a VPL.
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