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Kain Shepard edited this page Aug 12, 2022
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Welcome to the Sci-fi Exploration Game wiki
A short hike meets Prey
Aesthetic: simple graphics, wacky, fantastical, sometimes spooky
- Easier to suspend disbelief
- Easier to write for
- Easier to make art for
Gameplay: Exploration, Traversal, Discovery like a short hike
- Traversal mechanics and minigames
- tight pacing to make sure the player never gets bored
- clear goals to make sure players don't feel stuck
Levels: Immersive sim level design with a focus on exploration instead of combat
- Environmental Storytelling
- A place that feels lived in
- Finding the balance of getting lost but not getting overwhelmed
- Metroidvania-ish like Prey and Control
Story:
- Firewatch made sure you were taking part in the story instead of just revealing was previously happened. You were causing things and things were happening to you
- Gameplay
- sable
- a short hike Crafting A Tiny Open World: A Short Hike Postmortem
- outer wilds
- umurangi generation
- supraland (not the main linear gameplay but the exploring of hidden areas)
- mirrors edge
- grow home
- JazzPunk
- sable
- Environment/Level Design
- JazzPunk
- prey
- big hub world connecting a several smaller, more goal oriented hub world
- dishonored
- Bioshock
- portal
- control
- close to the sun
- Deus Ex: Mankind Divided
- Hitman?
- rime?
- Malls?
- Theme parks
- ["Everything I learned about Level Design, I Learned from Disneyland" Scott Rogers, Walt Disney
- tom sawyer finding treasure with little stories
- Fun little interactive things that don't serve the plot but add world building
- Toon town
- Meow Wolf
- Greg Girard
- Story
- JazzPunk
- gone home
- what remains of Edith finch
- firewatch
- Tacoma
- Aesthetic
- void bastards
- job simulator
- SENTRY on Steam (steampowered.com)]
- Tonally Chaotic
- JazzPunk
- Keeping contrasting tones separate is generally the way to go
- But you can use dissonance to your advantage
- Yakuza
- Disco Elysium
- Pyre?
- Borderlands
- abzu, journey
- Jurassic World Aftermath
- amnesia, layers of fear
- Stanley parable, the beginner's guide, Dr. Langeskov
- subnautica
- obduction
- death stranding?
- urban exploration
- Alba: a Wildlife Adventure?
- Ether One
- INFRA