Kalyan Kola Cahill, ย ย ย ย Justine Quiapos, ย ย ย ย Hadi Nisamudeen
As a group, from the very beginning we knew we wanted to make a game. We had always aimed for a 2D platformer which utilized a unique mechanic, taking advantage of it's medium as a 2D plane. While it went through many changes through the design process, our original vision has remained intact and we couldn't be happier with the end result. This project was created using C# in Unity2D. Art assets were made in GIMP2, and Photoshop
The main features we wished to include were:
* A mechanic allowing the player to rotate the map, changing the orientation of the platforms
* A Parallax Background which turned the 2D plane into a 3D perspective
* Custom animated, and dynamic sprites to bring life to the game
* A map design which encouraged utilizing the rotate mechanic to its fullest
* A fully animated player character
* Custom background music
Roles:
Kalyan Kola Cahill: Art Assets, Parallax Scripting, Music, and Object Animation
Hadi Nisamudeen: Character Animation, Sound Effects, and Coin Collection
Justine Quiapos: Scripting, Rotation Mechanic, and Room 2 Puzzles

