Procedural terrain generation in non-euclidean spaces.
Rider
Visual Studio
Blender
InkScape
Gimp
OpenTK
BEPU physics 2
Assimp Net
Skia Sharp
Szirmay-Kalos, L., Magdics, M. Adapting Game Engines to Curved Spaces. Vis Comput 38, 4383-4395 (2022). https://doi.org/10.1007/s00371-021-02303-2
https://polycoding.net/marching-cubes/part-1/
https://www.youtube.com/watch?v=f3Cr8Yx3GGA
https://www.youtube.com/watch?v=DiIoWrOlIRw
Rock icons created by Icongeek26 - Flaticon
Sword icons created by Freepik - Flaticon
Hammer icons created by srip - Flaticon