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GPUCollisionDetectionWithAS

Lets collide some things on the GPU with the brand new acceleration structures.

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OpenGLEngine


OpenGLEngine OpenGLEngine

A graphics engine built on top of Vulkan .

Key FeaturesHow To UseDownloadCreditsRelatedLicense

Table of Contents
  1. About The Project
  2. Getting Started
  3. Usage
  4. Roadmap
  5. Contributing
  6. License
  7. Contact
  8. Acknowledgements

About The Project

Kataglyphis Engine

Have a look on the Milestone document for further information.

Key Features

Feature Implement Status
Rasterizer ✔️
Raytracing bascis ✔️
PBR support (Frostbite model) ✔️
.obj Model loading ✔️
Vector Fields ✔️
GPU Collision Detection with AS ✔️
GPU Collision Detection with Grid ✔️
Particle System ✔️
Vector Fields ✔️

Built With

Getting Started

You might only clone the repo, run cmake and you are good to go. I only guarantee a successful build for windows hence it is frequently tested.

Prerequisites

You will need Vulkan. If you want to build documantaries you will need [DOXYGEN] (https://www.doxygen.nl/index.html).

Shaders

Now automatically compiled for you. No extra work needed :))

Installation

  1. Clone the repo
    git clone git@github.com:Kataglyphis/GraphicsEngineVulkan.git

Usage

For more examples, please refer to the Documentation

Roadmap

Upcoming :)

Contributing

Contributions are what make the open source community such an amazing place to be learn, inspire, and create. Any contributions you make are greatly appreciated.

  1. Fork the Project
  2. Create your Feature Branch (git checkout -b feature/AmazingFeature)
  3. Commit your Changes (git commit -m 'Add some AmazingFeature')
  4. Push to the Branch (git push origin feature/AmazingFeature)
  5. Open a Pull Request

License

Distributed under the BSD 3-Clause "New" or "Revised" License. See LICENSE for more information.

Contact

Jonas Heinle - @Cataglyphis_ - jonasheinle@googlemail.com

Project Link: https://github.com/Kataglyphis/GPUCollisionDetectionWithAS

Acknowledgements

Many thanks to my colleague bringing this to life :)

You will find important links to information in the code. But here in general some good sources of information:

Thanks for free 3D Models:

Literature

Some very helpful literature, tutorials, etc.

Vulkan

Physically Based Shading

Physics Simulation

Particles

About

Comparing traditional collision detection with an implementation using acceleration structures.

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