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This PR adds a wobbly antenna because physics are fun (in case you want to add it).
Uses Godot's SpringBoneSimulator3D.
Screencast_20260311_223304.webm
I have attached the Blender file because I cannot get the
.glbto export properly while using thecolormap.pngin theTexturesdirectory. Godot re-creates the texture asantenna_colormap.png.@KenneyNL If you want to merge this, you would have to replace the .blend file with an exported .glb file that uses the relative path of your colormap. I don't know your workflow but it works better than mine 😄