My plugins for Torque Constructor
Note: If you update a plugin, do delete the associated .dso file before re-opening Constructor.
Allows connection with PQ for automatic DIF conversion
- Activation: automatic
- Interior Folder (Scene Property): determines the interiors folder to place the DIF
- Add or remove options via
Constructor/prefs.cs->$pref::AutoDIF::folders<Number>
- Add or remove options via
- Export On Save (Plugin Pref): If the scene should be exported to PQ when hitting ctrl s
- Save On Connect (Plugin Pref): If the scene should be saved upon hitting "Connect Constructor" in PQ. Ensures DIF is up to date
- Build BSP (Plugin Pref): If BSP Tree should be built for raycasts (may slow or stall export)
Saves scenes automatically after a set period of time
- Activation: automatic
- Enabled (Plugin Pref): If autosave should happen
- Interval (Plugin Pref): Number of seconds to wait between saves
- Save Session (Plugin Pref): If scenes should be saved when closing Constructor and re-opened when opening Constructor
Unsaved scenes and backup files are stored in Constructor/autosave. Backups happen when the scene is saved manually.
Re-orders entity IDs of selection to create a valid Moving Platform
- Activation: Select desired MP parts (Door_Elevator, markers, triggers), then click the icon
Converts all .map files in Constructor/constructor/map2csx to .csx
- Activation: Create the folder and add .map files to it. (Re)start Constructor and click the icon
For development purposes. Re-execs plugin scripts when they change
- Activation: Check "Enabled" in the plugin dialog