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kepstructor

My plugins for Torque Constructor

Note: If you update a plugin, do delete the associated .dso file before re-opening Constructor.

AutoDIF

Allows connection with PQ for automatic DIF conversion

  • Activation: automatic
  • Interior Folder (Scene Property): determines the interiors folder to place the DIF
    • Add or remove options via Constructor/prefs.cs -> $pref::AutoDIF::folders<Number>
  • Export On Save (Plugin Pref): If the scene should be exported to PQ when hitting ctrl s
  • Save On Connect (Plugin Pref): If the scene should be saved upon hitting "Connect Constructor" in PQ. Ensures DIF is up to date
  • Build BSP (Plugin Pref): If BSP Tree should be built for raycasts (may slow or stall export)

Autosave

Saves scenes automatically after a set period of time

  • Activation: automatic
  • Enabled (Plugin Pref): If autosave should happen
  • Interval (Plugin Pref): Number of seconds to wait between saves
  • Save Session (Plugin Pref): If scenes should be saved when closing Constructor and re-opened when opening Constructor

Unsaved scenes and backup files are stored in Constructor/autosave. Backups happen when the scene is saved manually.

MP Entity Assist

Re-orders entity IDs of selection to create a valid Moving Platform

  • Activation: Select desired MP parts (Door_Elevator, markers, triggers), then click the icon

map2csx

Converts all .map files in Constructor/constructor/map2csx to .csx

  • Activation: Create the folder and add .map files to it. (Re)start Constructor and click the icon

Hot Reload Plugins

For development purposes. Re-execs plugin scripts when they change

  • Activation: Check "Enabled" in the plugin dialog

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My plugins for Torque Constructor

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