Updating ModCommon to 0.0.3 causes Infinite Grimm to break. It compiles successfully but does not behave properly in practice. Grimm is still killable and all that- I think an exception happens causing my mod to stop but I need to test more.
I'm working on this on my end: natis1/infinitegrimm#34 but am also reporting this here just in case.
Issue found by 56.
Updating ModCommon to 0.0.3 causes Infinite Grimm to break. It compiles successfully but does not behave properly in practice. Grimm is still killable and all that- I think an exception happens causing my mod to stop but I need to test more.
I'm working on this on my end: natis1/infinitegrimm#34 but am also reporting this here just in case.
Issue found by 56.